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Searing Smite: Difference between revisions

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Revision as of 10:23, 11 November 2023

Template:Up to date

Searing Smite.webp

Searing Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.

Description

Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Damage TypesFire damage and marks the target with Searing Smite Searing Smite.

Properties

Cost
Action
Cost on hit
Bonus action
Damage
Normal weapon damage
+
D6 Fire.png 1d6 (1~6) Damage TypesFire per turn
Details
Attack roll
 Range: Normal weapon range
Concentration Concentration

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d6Damage TypesFire initial damage for each Spell Slot Level above 1st.

Condition: Searing Smite

Searing Smite Searing Smite

Duration: 10 turns

Constitution saving throw

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Notes

External Links