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Spirit Guardians (Radiant): Difference between revisions
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damage per turn, and their Movement Speed is halved. On a successful save, target still takes half damage."''</div> | damage per turn, and their Movement Speed is halved. On a successful save, target still takes half damage."''</div> | ||
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<div style="text-align:center;">[[File: | <div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div> | ||
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| Range = Self | | Range = Self |
Revision as of 02:54, 11 February 2023
Spirit Guardians: Radiant is a variation of the Level 3 Conjuration Spell, Spirit Guardians. This variant of the spell deals Radiant
damage.
Description
Call forth spirits to protect an area around you.
Nearby enemies take 3d8 Radiant
damage per turn, and their Movement Speed is halved.
On a successful save, target still takes half damage.
Properties
Action + File:Spell Icon.png Level 3 Spell Slot
Available to level 5 Cleric.
- 3d8 (3~24) Radiant per turn
- Range:
Self
- Area of Effect:
3m / 10ft (Radius)
- Concentration:
Required
Aura: Spirit Guardian |
Duration: 10 turns
|
At Higher Levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8 Radiant
damage for each spell slot level above 3rd.