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Consume Souls: Difference between revisions
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|condition = Soul Charges | |condition = Soul Charges | ||
|used by creatures = Raphael | |used by creatures = Raphael | ||
|notes = * As of [[Patch Notes|Patch #4]], while [[Difficulty|Explorer Mode]] Raphael will do {{DamageText|3d6|Force}} damage to each Pillar of Soul when using this action. | |||
}} | }} | ||
[[Category:Bonus Actions]] | [[Category:Bonus Actions]] |
Revision as of 05:17, 6 November 2023
Consume Souls is a bonus action available to Raphael, that lets him absorb souls from Soul Pillars to regain hit points and restore .
Description
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.
Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.
Properties
- Cost:
- Bonus action
- Damage:
- 3d6 (3~18) hit points per Pillar
- Details:
- Range: 30 m / {{{range ft}}} ft
- Recharge: per turn
Condition: Soul Charges
- Raphael has soul(s) to spend on powerful spells.
How to learn
Used by creatures: Raphael
Notes
- As of Patch #4, while Explorer Mode Raphael will do 3d6Force damage to each Pillar of Soul when using this action.