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Consume Souls: Difference between revisions
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(Created page with "{{ActionPage |summary='''Consume Souls''' is a bonus action available to Raphael, that lets him absorb souls from Soul Pillars to regain hit points and restore {{cond|Punish Divinity}}. |image=Action Surge.webp |description=Absorb a soul from each Soul Pillar still standing to spend on powerful spells. Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way. |range m = 30 |recharge = per turn |damage= amount:3d6, type:Healing...") |
m (condition) |
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|damage= amount:3d6, type:Healing, per:Pillar | |damage= amount:3d6, type:Healing, per:Pillar | ||
|cost = bonus | |cost = bonus | ||
|condition = Soul Charges | |||
|used by creatures = Raphael | |used by creatures = Raphael | ||
}} | }} | ||
[[Category:Bonus Actions]] | [[Category:Bonus Actions]] |
Revision as of 04:45, 6 November 2023
Consume Souls is a bonus action available to Raphael, that lets him absorb souls from Soul Pillars to regain hit points and restore .
Description
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.
Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.
Properties
- Cost:
- Bonus action
- Damage:
- 3d6 (3~18) hit points per Pillar
- Details:
- Range: 30 m / {{{range ft}}} ft
- Recharge: per turn
Condition: Soul Charges
- Raphael has soul(s) to spend on powerful spells.
How to learn
Used by creatures: Raphael