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Sting: Difference between revisions
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If the attack hits, but the target saves successfully, they still take half the additional damage."''</div> | If the attack hits, but the target saves successfully, they still take half the additional damage."''</div> | ||
---- | ---- | ||
<div style="text-align:center;">[[File: | <div style="text-align:center;">[[File:Action Icon.png|25px]] '''Action'''</div> | ||
---- | ---- | ||
| Damage = <span style="color:#999999">1d4 + 3</span> <span style="color:#99cc00">+ 1d6</span> | | Damage = <span style="color:#999999">1d4 + 3</span> <span style="color:#99cc00">+ 1d6</span> | ||
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== Properties == | == Properties == | ||
{{C|[[File: | {{C|[[File:Action Icon.png|25px]] Action}} | ||
* Damage: 4 ~ 7 Piercing + 1 ~ 6 Poison | * Damage: 4 ~ 7 Piercing + 1 ~ 6 Poison |
Revision as of 02:53, 11 February 2023
Sting is a Find Familiar: Imp Action. Imps use this ability to make melee attacks to deal Piercing and Poison Damage to enemies.
File:Sting Icon 2.png
"Sting a creature to deal 1d4 + 3 Piercing damage. Potentially deals an additional 1d6 Poison damage. If the attack hits, but the target saves successfully, they still take half the additional damage."
Damage | 1d4 + 3 + 1d6 |
---|---|
Damage Types | Piercing, Poison |
Range | 1.5m / 5ft |
Saving Throw | Constitution |
Description
Sting a creature to deal 1d4 + 3 Piercing damage
. Potentially deals an additional 1d6 Poison damage
.
If the attack hits, but the target saves successfully, they still take half the additional damage.
Properties
- Damage: 4 ~ 7 Piercing + 1 ~ 6 Poison
- Range:
1.5m / 5ft
- Saving Throw:
File:Saving Throws Icon.png Constitution