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Zephyr Flash: Difference between revisions
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{{up to date | 2023-08-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{WeaponActionPage|name=Zephyr Flash|description=Rush forward, creating an air vortex that blasts foes and possibly inflicts | {{up to date | 2023-08-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{WeaponActionPage | |||
|name=Zephyr Flash | |||
|description=Rush forward, creating an air vortex that blasts foes and possibly inflicts {{Cond|Bleeding}}. | |||
|damage=6d8 | |||
|weapons=Nyrulna | |||
|damage type=Thunder | |||
|attack roll=yes | |||
|recharge=Short Rest | |||
|condition=Bleeding | |||
|condition save=DEX | |||
|condition duration=3 | |||
|range m=12 | |||
|range ft=40 | |||
}} |
Revision as of 10:19, 5 November 2023
Zephyr Flash is a weapon action granted by Nyrulna.
Description
Rush forward, creating an air vortex that blasts foes and possibly inflicts .
Properties
- Damage
- 6d8 (6~48) Thunder
- Details
- Attack roll
- Range: 12 m / 40 ft
- Recharge: Short rest
Condition: Bleeding
Duration: 3 turns
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
Granted by the weapons: