User:Guybrush42/DamageExamples: Difference between revisions
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Guybrush42 (talk | contribs) (Trying at damage examples table for Damage rolls page) |
Guybrush42 (talk | contribs) (Added heading and expanded note, removed Notes column from table) |
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Test run for damage example table | Test run for damage example table. The intent it to replace the paragroh of examples so that the full in-game style damage expression can be shown for each example. | ||
=== Examples of damage rolls=== | |||
{| | {| | ||
! Source !! Damage expression !! Explanation | ! Source !! Damage expression !! Explanation | ||
|- | |- | ||
| {{WeaponIcon|Daggers}} [[Daggers|Dagger]] | | {{WeaponIcon|Daggers}} [[Daggers|Dagger]] | ||
| {{DamageInfo|1d4|Piercing}} | | {{DamageInfo|1d4|Piercing}} | ||
| A single four-sided die is rolled for a total of 1 to 4 piercing damage. | | A single four-sided die is rolled for a total of 1 to 4 piercing damage. | ||
|- | |- | ||
| {{WeaponIcon|Greatswords}} [[Greatswords|Greatsword]] | | {{WeaponIcon|Greatswords}} [[Greatswords|Greatsword]] | ||
| {{DamageInfo|2d6|Slashing}} | | {{DamageInfo|2d6|Slashing}} | ||
| Roll two six-sided dice for a total of 2 to 12 slashing damage. | | Roll two six-sided dice for a total of 2 to 12 slashing damage. | ||
|- | |- | ||
| {{SAI|Fireball}} | | {{SAI|Fireball}} | ||
| {{DamageInfo|8d6|Fire}} | | {{DamageInfo|8d6|Fire}} | ||
| Roll eight six-sided dice for a total of 8 to 48 fire damage. | | Roll eight six-sided dice for a total of 8 to 48 fire damage. | ||
|} | |} | ||
For example, a successful attack with a {{WeaponIcon|Daggers}} [[Daggers|Dagger]] does a base of {{DamageText|1d4|Piercing}} damage (1~4). This means a single four-sided die [[File:D4_Piercing.png|20px|link=]] is rolled to determine the damage, for a total of 1 to 4 piercing damage. Most weapons use a single damage die, but some two-handed weapons use two: a successful attack with a {{WeaponIcon|Greatswords}} [[Greatswords|Greatsword]] does {{DamageText|2d6|Slashing}} damage (2~12), rolling two six-sided dice [[File:D6_Slashing.png|20px|link=]] for a total of 2 to 12 slashing damage. Damaging spells typically roll more dice: for example, being caught in a {{SAI|Fireball}} will cause {{DamageText|8d6|Fire}} damage (8~48), though a successful [[Saving Throw]] can reduce it to half. | For example, a successful attack with a {{WeaponIcon|Daggers}} [[Daggers|Dagger]] does a base of {{DamageText|1d4|Piercing}} damage (1~4). This means a single four-sided die [[File:D4_Piercing.png|20px|link=]] is rolled to determine the damage, for a total of 1 to 4 piercing damage. Most weapons use a single damage die, but some two-handed weapons use two: a successful attack with a {{WeaponIcon|Greatswords}} [[Greatswords|Greatsword]] does {{DamageText|2d6|Slashing}} damage (2~12), rolling two six-sided dice [[File:D6_Slashing.png|20px|link=]] for a total of 2 to 12 slashing damage. Damaging spells typically roll more dice: for example, being caught in a {{SAI|Fireball}} will cause {{DamageText|8d6|Fire}} damage (8~48), though a successful [[Saving Throw]] can reduce it to half. |
Revision as of 00:38, 5 November 2023
Test run for damage example table. The intent it to replace the paragroh of examples so that the full in-game style damage expression can be shown for each example.
Examples of damage rolls
Source | Damage expression | Explanation |
---|---|---|
Dagger | 1d4 (1~4) Piercing
|
A single four-sided die is rolled for a total of 1 to 4 piercing damage. |
Greatsword | 2d6 (2~12) Slashing
|
Roll two six-sided dice for a total of 2 to 12 slashing damage. |
8d6 (8~48) Fire
|
Roll eight six-sided dice for a total of 8 to 48 fire damage. |
For example, a successful attack with a Dagger does a base of 1d4Piercing damage (1~4). This means a single four-sided die is rolled to determine the damage, for a total of 1 to 4 piercing damage. Most weapons use a single damage die, but some two-handed weapons use two: a successful attack with a Greatsword does 2d6Slashing damage (2~12), rolling two six-sided dice for a total of 2 to 12 slashing damage. Damaging spells typically roll more dice: for example, being caught in a will cause 8d6Fire damage (8~48), though a successful Saving Throw can reduce it to half.