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Maul: Difference between revisions
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| uid = WPN_Maul | | uid = WPN_Maul | ||
| uuid = 5487ceb4-b009-46ae-8ed6-cd3baaf0a18d | | uuid = 5487ceb4-b009-46ae-8ed6-cd3baaf0a18d | ||
| special = <!-- List of special features or abilities granted by the weapon. --> | |||
| weapon actions = Tenacity, Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | | weapon actions = Tenacity, Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 13:19, 4 November 2023
Maul is a common variant of the Mauls family of weapons.
Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 40 gp
-
UID
WPN_MaulUUID
5487ceb4-b009-46ae-8ed6-cd3baaf0a18d
Weapon actions
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.