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Encrusted with Frost (Condition): Difference between revisions
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* Affected entity has {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s. | * Affected entity has {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s. | ||
* When there are 7 or more turns remaining, the entity must succeed a | * When there are 7 or more turns remaining, the entity must succeed a {{SavingThrow|CON|dc=12}} or take {{DamageText|1d4|Cold}} and become {{Cond|Frozen}}. On a successful save, it only takes half damage. Afterward, the frost sloughs away. | ||
* Removed by {{Cond|Burning}}. | * Removed by {{Cond|Burning}}. |
Revision as of 00:10, 4 November 2023
- Affected entity has Disadvantage on Dexterity Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12 Constitution saving throw or take 1d4Cold and become . On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by .
Sources of Encrusted with Frost
Items that Apply Encrusted with Frost
- Equipment:
- Coldbrim Hat: Once per turn, any condition inflicted on a target also applies 2 turns of .
- Winter's Clutches: When the wearer deals cold damage, inflict 2 turns of upon the target(s).
- Markoheshkir ( ): When you deal spell damage, inflict 1 turn of upon the target.