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Absorb Intellect: Difference between revisions

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| range m = 9
| range m = 9
| range ft =  
| range ft =  
| recharge = short rest
| duration = 5
| duration = 5
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition = Absorbed Intellect
| condition = Absorbed Intellect
| condition duration = 5
| condition duration = 5
| condition save =
| condition save =  
| used by creatures = Mind Flayer
| used by creatures = Mind Flayer
| notes = * On Turn 2, the healing becomes {{DamageText|2d8|Healing}}
| notes = * On Turn 2, the healing becomes {{DamageText|2d8|Healing}}

Revision as of 14:40, 3 November 2023

Template:Up to date

Absorb Intellect.webp

Absorb Intellect is an Action and Illithid Power. This ability allows a character to lower an enemies Intelligence by 1 per turn and heal themselves for 5 turns.

Description

Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.

Properties

Damage:
D8 Healing.png 1d8 (1~8) hit points
Details:
 Range: 18 m / 60 ft
Recharge: Short rest
Duration: 5 turns

Condition: Absorbed Intellect

Absorbed Intellect Absorbed Intellect

Duration: 5 turns

How to learn

Used by creatures: Mind Flayer

Notes

  • On Turn 2, the healing becomes 2d8hit points
  • On Turn 3, the healing becomes 3d8hit points
  • On Turn 4, the healing becomes 4d8hit points
  • On Turn 5, the healing becomes 5d8hit points