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Absorb Intellect: Difference between revisions
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| range m = 9 | | range m = 9 | ||
| range ft = | | range ft = | ||
| recharge = short rest | |||
| duration = 5 | | duration = 5 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = Absorbed Intellect | | condition = Absorbed Intellect | ||
| condition duration = 5 | | condition duration = 5 | ||
| condition save = | | condition save = | ||
| used by creatures = Mind Flayer | | used by creatures = Mind Flayer | ||
| notes = * On Turn 2, the healing becomes {{DamageText|2d8|Healing}} | | notes = * On Turn 2, the healing becomes {{DamageText|2d8|Healing}} |
Revision as of 14:40, 3 November 2023
Absorb Intellect is an Action and Illithid Power. This ability allows a character to lower an enemies Intelligence by 1 per turn and heal themselves for 5 turns.
Description
Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.
Properties
- Damage:
- 1d8 (1~8) hit points
- Details:
- Range: 18 m / 60 ft
- Recharge: Short rest
- Duration: 5 turns
Condition: Absorbed Intellect
Duration: 5 turns
- Intelligence is being reduced by 1.
How to learn
Used by creatures: Mind Flayer
Notes
- On Turn 2, the healing becomes 2d8hit points
- On Turn 3, the healing becomes 3d8hit points
- On Turn 4, the healing becomes 4d8hit points
- On Turn 5, the healing becomes 5d8hit points