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==Unimplimented Spells==
<div class="navigation-not-searchable">
Some spells were at one point in development considered to be included in the game but ultimately were cut. The icons for them are present in the game files.
{| style="text-align:center; border:1px solid #785000; font-size:95%; background-color:#1B1B1B; width: 100%;"
 
|- style="font-weight:bold; background-color:#281C14; color:#C1A886; border:0px none;"
The following sections are '''''recreations''''' based on [https://upload.wikimedia.org/wikipedia/commons/c/c6/Dungeons_%26_Dragons_System_Reference_Document.pdf D&D 5th edition SRD].
! colspan="3" style="background-color:#281C14; color:#C1A886; font-size:105%;" |[[Companions]] <span style="font-size:55%;">([[Template:NavCompanions|edit]])</span>
===Magic Jar===
|-
{{SpellPage
| colspan="2" style="background-color:#281C14; color:#C1A886;  width: 12%;" | [[Origins]]
| name =Magic Jar
| style="text-align:left; padding:0 4px;" |
| image =Magic Jar.webp
{{CharLink|Astarion}} •
| level =6
{{CharLink|Gale}} •
| school =Necromancy
{{CharLink|Karlach}} •
| ritual =
{{CharLink|Lae'zel}} •
| class learns at level 11 = Wizard
{{CharLink|Shadowheart}} •
| summary =It lets you posess a humanoid and control their body as your own.
{{CharLink|Wyll}} •
| description =Your body falls into a catatonic state as your soul leaves it and enters the jar.
{{CharLink|The Dark Urge}}
 
|-
You can attempt to possess any humanoid that you can see within 100 feet of your jar. The target must make a [[Charisma]] [[saving throw]]. Upon success, this creature's soul is stuck in the jar and you have full control of their body.
| rowspan="2" style="background-color:#281C14; color:#C1A886;  width: 12%;" | [[Companions]]
 
| style="background-color:#28201B; color:#C1A886; width: 10%;" | Permanent
Your game statistics are replaced by the statistics of the creature, though you retain your {{Ability|Intelligence}}, {{Ability|Wisdom}}, and {{Ability|Charisma}} scores. You retain the benefit of your own class features. If the target has any class levels, you can't use any of its class features.
| style="text-align:left; padding:0 4px; color:#C1A886;" | {{CharLink|Halsin}} {{CharLink|Minthara}} • {{CharLink|Jaheira}} • {{CharLink|Minsc}} (and {{CharLink|Boo}})
| action type =action
|-
| range =self
| style="background-color:#28201B; color:#C1A886;" | [[Companions#Temporary Companions|Temporary]]
| notes =
| style="text-align:left; padding:0 4px;" |
* This spell can only be cast outside of combat.
{{CharLink|Losiir}}
| this is an example = yes
{{CharLink|Us}} •
}}
{{CharLink|Counsellor Florrick}} •
==Dispel Magic==
{{CharLink|Ulder Ravengard}}{{Blur|
{{SpellPage
{{CharLink|Zanner Toobin}} •
| name =Dispel Magic
{{CharLink|The Emperor}} •
| image =Dispel Magic.webp
{{CharLink|Orpheus}}}}
| level =3
|-
| school =Abjuration
| colspan="2" style="background-color:#281C14; color:#C1A886;" | [[Camp Followers]]
| ritual =
| style="text-align:left; padding:0 4px; color:#C1A886;" | {{CharLink|Withers}} • {{CharLink|Volo}} • {{CharLink|Barcus Wroot}} • {{CharLink|Owlbear Cub}} • {{CharLink|Scratch}} • {{CharLink|Isobel}} • {{CharLink|Yenna}} (and {{CharLink|Grub}}) • {{CharLink|Tara}} • {{CharLink|Dame Aylin}} • {{CharLink|Ulder Ravengard}}
| class learns at level 5 =Bard, Cleric, Druid, Sorcerer, Wizard, Warlock
|-
| class learns at level 9 =Paladin
| colspan="2" style="background-color:#281C14; color:#C1A886;" | Personal quest
| summary =It lets you remove any magical effects from a creature or an object.
| style="text-align:left; padding:0 4px;" |  
| description =Choose one creature, object, or magical effect within range. Any [[List of 3rd level spells|Level 3 spell]] or lower on the target ends. For each [[List of 3rd level spells|Level 4 spell]] or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.
{{CharLink|Dream Visitor}} •
| action type =action
{{CharLink|Cazador}} •
| attack roll =
{{CharLink|Mizora}} •
| damage =
{{CharLink|Raphael}} •
| damage modifier =
{{CharLink|Oathbreaker Knight}} •
| damage type =
{{CharLink|The Emperor}} •
| damage save =
{{CharLink|Sceleritas Fel}} •
| damage save effect =
{{CharLink|Quil}} •
| damage per =
{{CharLink|Elminster}}
| extra damage =
|-
| extra damage modifier =
| colspan="2" style="background-color:#281C14; color:#C1A886;" | [[Hirelings]]
| extra damage type =
| style="text-align:left; padding:0 4px;" |  
| extra damage save =
{{CharLink|Eldra Luthrinn}} •
| extra damage save effect =
{{CharLink|Brinna Brightsong}} •
| extra damage per =
{{CharLink|Zenith Feur'sel}} •
| concentration =
{{CharLink|Danton}} •
| range =
{{CharLink|Varanna Sunblossom}} •
| range m =
{{CharLink|Sina'zith}} •
| range ft =120
{{CharLink|Kerz}} •
| aoe =
{{CharLink|Ver'yll Wenkiir}} •
| aoe m =
{{CharLink|Maddala Deadeye}} •
| aoe ft =
{{CharLink|Jacelyn}} •
| condition =
{{CharLink|Kree Derryck}} •
| condition duration =
{{CharLink|Sir Fuzzalump}}
| condition save =
|}
| area =
</div>
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = When you cast this spell using a Level 4 spell slot or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.
| variants =
| notes =
| video =
}}

Revision as of 10:28, 3 November 2023

Unimplimented Spells

Some spells were at one point in development considered to be included in the game but ultimately were cut. The icons for them are present in the game files.

The following sections are recreations based on D&D 5th edition SRD.

Magic Jar

Magic Jar.webp

Magic Jar is a level 6 necromancy spell. It lets you posess a humanoid and control their body as your own.

Description

Your body falls into a catatonic state as your soul leaves it and enters the jar.

You can attempt to possess any humanoid that you can see within 100 feet of your jar. The target must make a Charisma saving throw. Upon success, this creature's soul is stuck in the jar and you have full control of their body.

Your game statistics are replaced by the statistics of the creature, though you retain your Intelligence Intelligence, Wisdom Wisdom, and Charisma Charisma scores. You retain the benefit of your own class features. If the target has any class levels, you can't use any of its class features.

Properties

Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Classes:

Notes

  • This spell can only be cast outside of combat.


Dispel Magic

Dispel Magic.webp

Dispel Magic is a level 3 abjuration spell. It lets you remove any magical effects from a creature or an object.

Description

Choose one creature, object, or magical effect within range. Any Level 3 spell or lower on the target ends. For each Level 4 spell or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

Properties

Details
 Range:  m / 120 ft

At higher levels

When you cast this spell using a Level 4 spell slot or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

How to learn

Classes: