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=== Level 1 === | === Level 1 === | ||
* Gain {{HeavyArmour}} Proficiency | |||
* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
** {{SAI|Speak with Animals|r=16}} | |||
** {{SAI|Animal Friendship}} | |||
==== {{SAI|Acolyte of Nature|w=40}} ==== | ==== {{SAI|Acolyte of Nature|w=40}} ==== | ||
* You learn a [[Druid]] cantrip, and become [[Proficiency|Proficient]] in [[Animal Handling]], [[Nature]], or [[Survival]]. | * You learn a [[Druid]] cantrip, and become [[Proficiency|Proficient]] in [[Animal Handling]], [[Nature]], or [[Survival]]. | ||
* Available Druid cantrips: | |||
** {{SAI|Poison Spray}} | |||
** {{SAI|Produce Flame}} | |||
** {{SAI|Shillelagh}} | |||
** {{SAI|Thorn Whip}} | |||
=== Level 2 === | === Level 2 === | ||
==== {{SAI|Charm Animals and Plants|w=40}} ==== | ==== {{SAI|Charm Animals and Plants|w=40}} ==== | ||
* {{ | * {{R|chadiv|icononly=yes}} '''Channel Divinity Action:''' Channel fey magic to [[Charmed (Condition)|Charm]] nearby beasts and plants for 10 turns. | ||
=== Level 3 === | === Level 3 === | ||
* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
** {{SAI|Barkskin|c=16}} | |||
** {{SAI|Barkskin| | ** {{SAI|Spike Growth|c=16}} | ||
** {{SAI|Spike Growth| | |||
=== Level 5 === | === Level 5 === | ||
* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
** {{SAI|Plant Growth}} | |||
** {{SAI|Plant Growth | ** {{SAI|Sleet Storm|c=16}} | ||
** {{SAI|Sleet Storm| | |||
=== Level 7 === | === Level 7 === | ||
* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
** {{SAI|Dominate Beast|c=16}} | |||
** {{SAI|Dominate Beast| | ** {{SAI|Grasping Vine|c=16}} | ||
** {{SAI|Grasping Vine| | |||
=== Level 8 === | === Level 8 === | ||
==== {{ | ==== {{SAI|Divine Strike: Elemental Fury|w=40}} ==== | ||
* Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations: | * Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations: | ||
** ''' | ** '''{{SAI|Divine Strike: Cold}}:''' Deal an additional {{DamageText|1d8|Cold}} damage. | ||
** ''' | ** '''{{SAI|Divine Strike: Fire}}:''' Deal an additional {{DamageText|1d8|Fire}} damage. | ||
** ''' | ** '''{{SAI|Divine Strike: Lightning}}:''' Deal an additional {{DamageText|1d8|Lightning}} damage. | ||
=== Level 9 === | === Level 9 === | ||
* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
** {{SAI|Insect Plague|c=16}} | |||
** {{SAI|Insect Plague| | ** {{SAI|Wall of Stone|c=16}} | ||
** {{SAI|Wall of Stone| | |||
== External Links == | == External Links == |
Revision as of 20:19, 31 October 2023
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
Nature Domain is one of the Subclasses of Cleric.
Subclass Features
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Gain Heavy armour Proficiency
- Domain Spells: You gain spells from your domain. They are Always Prepared.
- You learn a Druid cantrip, and become Proficient in Animal Handling, Nature, or Survival.
- Available Druid cantrips:
Level 2
- Channel Divinity Action: Channel fey magic to Charm nearby beasts and plants for 10 turns.
Level 3
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.
Level 5
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.
Level 7
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.
Level 8
- Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations:
Level 9
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.