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Heavy (weapon property): Difference between revisions
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=== Melee === | === Melee === | ||
* {{ | * {{WeaponType|Glaives}} | ||
* {{ | * {{WeaponType|Greataxes}} | ||
* {{ | * {{WeaponType|Greatswords}} | ||
* {{ | * {{WeaponType|Halberds}} | ||
* {{ | * {{WeaponType|Mauls}} | ||
* {{ | * {{WeaponType|Pikes}} | ||
=== Ranged === | === Ranged === | ||
* {{ | * {{WeaponType|Heavy Crossbows}} | ||
* {{ | * {{WeaponType|Longbows}} |
Revision as of 01:09, 6 February 2023
For an explanation of all weapon properties, see Weapons.
Heavy is a weapon attribute that denotes a particularly large weapon. Small creatures have Disadvantage on attack rolls with Heavy weapons. A Heavy weapon’s size and bulk make it too large for a Small creature to use effectively. (This penalty is not yet implemented as of EA Patch 9.)
Heavy weapons have special interactions with certain Feats, such as Great Weapon Master.