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Heavy (weapon property): Difference between revisions

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=== Melee ===
=== Melee ===


* {{icon|Glaives Icon.png}} [[Glaive]]
* {{WeaponType|Glaives}}
* {{icon|Greataxes Icon.png}} [[Greataxe]]
* {{WeaponType|Greataxes}}
* {{icon|Greatswords Icon.png}} [[Greatsword]]
* {{WeaponType|Greatswords}}
* {{icon|Halberds Icon.png}} [[Halberd]]
* {{WeaponType|Halberds}}
* {{icon|Mauls Icon.png}} [[Maul]]
* {{WeaponType|Mauls}}
* {{icon|Pikes Icon.png}} [[Pike]]
* {{WeaponType|Pikes}}


=== Ranged ===
=== Ranged ===


* {{icon|Heavy Crossbows Icon.png}} [[Heavy Crossbow]]
* {{WeaponType|Heavy Crossbows}}
* {{icon|Longbows Icon.png}} [[Longbow]]
* {{WeaponType|Longbows}}

Revision as of 01:09, 6 February 2023

For an explanation of all weapon properties, see Weapons.

Heavy is a weapon attribute that denotes a particularly large weapon. Small creatures have Disadvantage Icon.png Disadvantage on attack rolls with Heavy weapons. A Heavy weapon’s size and bulk make it too large for a Small creature to use effectively. (This penalty is not yet implemented as of EA Patch 9.)

Heavy weapons have special interactions with certain Feats, such as Great Weapon Master.

List of Heavy Weapons

Melee

Ranged