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== Chapter One == | == Chapter One == | ||
After successfully rescuing [[Mirkon]] in the Quest [[Investigate the Beach]] and telling Doni the password, he reveals the '''Concealed Hatch''', giving access to the [[Tiefling Hideout]] in the [[Druid Grove]]. | After successfully rescuing [[Mirkon]] in the Quest [[Investigate the Beach]] and telling Doni the password, he reveals the '''Concealed Hatch''', giving access to the [[Tiefling Hideout]] in the [[Druid Grove]]. | ||
After only saving Arabella and talking to him, he will disappear, presenting a DC 10 Investigation check to find the full-sized entrance (as opposed to the small-race entrance near the waterfall). | |||
{{NavCharacters|one}} | {{NavCharacters|one}} |
Revision as of 20:50, 29 October 2023
Doni | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 5 | ||||||
AC | 12 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 25kg / 50lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Location | The Hollow | ||||||
Family | Rikka (guardian) | ||||||
3D Model | |||||||
Doni is a Tiefling child in Baldur's Gate 3. He is one of the refugees at the Druid Grove with the other Tieflings, and is located in The Hollow. He doesn't talk and tries to avoid eye contact if spoken to. Doni is part of the children's gang led by Mol and he is Rikka's ward.
Background
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Before ending up a refugee in the Druid Grove, Doni lost his father as well as his home. Different to the other Tiefling children, Doni doesn't talk and tries to avoid eye contact.
Chapter One
After successfully rescuing Mirkon in the Quest Investigate the Beach and telling Doni the password, he reveals the Concealed Hatch, giving access to the Tiefling Hideout in the Druid Grove.
After only saving Arabella and talking to him, he will disappear, presenting a DC 10 Investigation check to find the full-sized entrance (as opposed to the small-race entrance near the waterfall).