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Rally: Difference between revisions
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| description = Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional {{DamageColor|Healing|8 Temporary Hit Points}} | | description = Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional {{DamageColor|Healing|8 Temporary Hit Points}} | ||
| image = Rally.webp | | image = Rally.webp | ||
| cost = supdie | | cost = bonus | ||
| cost2 = supdie | |||
| concentration = | | concentration = | ||
| damage = amounttext:8 Temporary, type:Healing | | damage = amounttext:8 Temporary, type:Healing |
Revision as of 09:04, 12 November 2023
Template:Up to date
Rally is a Bonus Action. This combat manoeuvre allows the Fighter to inspire an ally and grant them additional temporary hit points.
Description
Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 8 Temporary Hit Points
Properties
- Cost:
- Bonus action
- Damage:
- 8 Temporary hit points
- Details:
- Range: 18 m / 60 ft
Target must be a living creature.
Condition: Rallied
Duration: Until Long rest
- Granted 8 temporary hit points by a friendly combatant's rallying cry.
How to learn
Notes
Any remaining Temporary Hit Points expire after 5 rounds.