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Arcane Charge (Condition): Difference between revisions
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*The damage bonus applies to any instance of damage you deal to a {{SAI|Threatened (Condition)|Threatened}} target, including weapon damage, spell damage, damage over time effects like [[Burning]] or [[Bleeding]], and even self-damage. | *The damage bonus applies to any instance of damage you deal to a {{SAI|Threatened (Condition)|Threatened}} target, including weapon damage, spell damage, damage over time effects like [[Burning]] or [[Bleeding]], and even self-damage. | ||
*If a single attack does multiple independent instances of damage, Arcane Charge will boost each one, so spells like {{SAI|Magic Missile}} will benefit the most. | *If a single attack does multiple independent instances of damage, Arcane Charge will boost each one, so spells like {{SAI|Magic Missile}} will benefit the most. | ||
*Some [[ | *Some [[damage rider]]s behave as independent sources of damage and will get boosted by Arcane Charge. See [[DRS effects]] for a comprehensive list of damage riders that work like this. For instance, Arcane Charge will boost both the weapon damage and {{SAI|Colossus Slayer}} damage of a single attack. | ||
*The movement speed penalty from Arcane Charge can be mitigated by {{SAI|Freedom of Movement}}, but not any effects that only mitigate [[Difficult Terrain]] like {{SAI|Land's Stride}}. | *The movement speed penalty from Arcane Charge can be mitigated by {{SAI|Freedom of Movement}}, but not any effects that only mitigate [[Difficult Terrain]] like {{SAI|Land's Stride}}. |
Revision as of 09:58, 23 October 2023
- Against Proficiency Bonus. targets, deal bonus damage equal to your
- While you are affected by Arcane Charge, you suffer a 50% movement speed penalty.
Sources of Arcane Charge
Notes
- The in-game description of Arcane Charge does not match the actual effect. The in-game tool-tip describes Arcane Charge as:
While Threatened, affected entity has a +1 bonus to damage with spells.
- The damage bonus applies to any instance of damage you deal to a Burning or Bleeding, and even self-damage. target, including weapon damage, spell damage, damage over time effects like
- If a single attack does multiple independent instances of damage, Arcane Charge will boost each one, so spells like will benefit the most.
- Some damage riders behave as independent sources of damage and will get boosted by Arcane Charge. See DRS effects for a comprehensive list of damage riders that work like this. For instance, Arcane Charge will boost both the weapon damage and damage of a single attack.
- The movement speed penalty from Arcane Charge can be mitigated by Difficult Terrain like . , but not any effects that only mitigate