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Distracting Strike (Melee): Difference between revisions
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| condition save = | | condition save = | ||
| higherlevels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | | higherlevels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | ||
| variants = | | variants = | ||
| class learns at level 3 = Battle Master | | class learns at level 3 = Battle Master | ||
| granted by feats = Martial Adept | | granted by feats = Martial Adept | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 17:52, 20 October 2023
Template:Up to date
Distracting Strike (Melee) is a Action. This combat manoeuvre allows the Fighter to give its allies Advantage on their attack rolls against a target while dealing a bit of extra damage.
Description
Distract the target, giving your allies Advantage on their next Attack Roll against it.
Properties
- Cost:
- Superiority Die + Action
- Damage:
- Weapon Physical
- + 1d8 (1~8) Physical
- Details:
- Attack roll
- Range: Normal weapon range
Condition: Distracted
Duration: 1 turn
Not paying any attention to their surroundings.
The distractor's allies have Advantage on their next Attack Roll against the creature.