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Veil of the Weird: Difference between revisions
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| summary = This spell allows the caster to cast [[Greater Invisibility]] up to five creatures. | | summary = This spell allows the caster to cast [[Greater Invisibility]] up to five creatures. | ||
| description = Channel Auntie Ethel's hag magic to render 5 creatures within range Invisible. | | description = Channel Auntie Ethel's hag magic to render 5 creatures within range Invisible. | ||
{{Prereq|The caster can only use this feature once in their adventure.}} | |||
| action type = action | | action type = action | ||
| level = cantrip | | level = cantrip | ||
Line 15: | Line 17: | ||
| notes = | | notes = | ||
* Used via [[Gather You Allies]] Class Action. | * Used via [[Gather You Allies]] Class Action. | ||
* While the tooltip says that the ability can be used once per adventure, the spell has infinite uses. As of [[Patch Notes|Hotfix #9]] | |||
}} | }} |
Revision as of 22:19, 19 October 2023
Veil of the Weird is a cantrip (Illusion). This spell allows the caster to cast Greater Invisibility up to five creatures.
Description
Channel Auntie Ethel's hag magic to render 5 creatures within range Invisible.
The caster can only use this feature once in their adventure.
Properties
- Details
- Range: 24 m / 12 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Greater Invisibility
Duration: 2 turns
- Entity has Advantage on Attack rolls. Attack Rolls against it have Disadvantage
- When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.
How to learn
Notes
- Used via Gather You Allies Class Action.
- While the tooltip says that the ability can be used once per adventure, the spell has infinite uses. As of Hotfix #9