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Shield of Thralls: Difference between revisions
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{{Prereq|Can only have [[Hit Points#Temporary Hit Points|temporary hit points]] from one source.}} | {{Prereq|Can only have [[Hit Points#Temporary Hit Points|temporary hit points]] from one source.}} | ||
|cost=bonus | |cost=bonus | ||
|range m=9 | |range m=9 | ||
|range ft=30 | |range ft=30 | ||
|recharge=Short Rest | |recharge=Short Rest | ||
|condition=Volatile Shield | |condition=Volatile Shield | ||
|condition duration=Until Long Rest | |||
}} | }} | ||
Revision as of 19:02, 18 October 2023
Shield of Thralls is an Action and Illithid Power. When used, this ability applies the condition to the character or an ally, granting them 10 temporary hit points. If the hit points are removed by incoming damage, all nearby enemies must make an Intelligence saving throw or be for 1 turn. This ability can only be used once per short rest.
Description
Conjure a volatile shield around yourself or an ally, granting the target 10 temporary hit points.
If these temporary hit points are lost due to incoming damage, the shield bursts, possibly Stunning nearby foes.
Can only have temporary hit points from one source.
Properties
- Cost:
- Bonus action
- Details:
- Range: 9 m / 30 ft
- Recharge: Short rest
Condition: Volatile Shield
Duration: Until Long rest
- Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly nearby foes.
- The shield only bursts after all temporary hit points have been removed. This also removes the condition.
- When the shield bursts, enemies within 9 m / 30 ft are for 1 turn, unless they succeed on an DC 15 Intelligence saving throw.
How to learn
(Information not yet added.)