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Paralyzing Ray: Difference between revisions
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| summary = This spell {{Cond|Paralysed|paralyses}} its target. | | summary = This spell {{Cond|Paralysed|paralyses}} its target. | ||
| description = {{Cond|Paralysed|Paralyses}} its target. | | description = {{Cond|Paralysed|Paralyses}} its target. | ||
| | | cost = action | ||
| damage = | | damage = | ||
| damage type = | | damage type = | ||
Line 16: | Line 16: | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = CON | | condition save = CON | ||
| condition dc = 13 | |||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
| range ft = 60 | | range ft = 60 | ||
| higher levels = | | higher levels = | ||
| granted by items = Burnished Ring | | granted by items = Burnished Ring:Long Rest | ||
| item only = yes | |||
| notes = | | notes = | ||
}} | }} |
Revision as of 21:02, 26 November 2023
Paralyzing Ray is a level 3 necromancy spell. This spell its target.
Description
its target.
Properties
- Cost
- Action
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Paralysed
Duration: 2 turns
DC 13 Constitution saving throw
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.