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Bonespike Helmet: Difference between revisions

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(Passives)
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| weapon actions = Menacing Attack (Melee)
| weapon actions = Menacing Attack (Melee)
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->   
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->   
* '''Fury In The Marrow:''' When you [[Rage]], hostile creatures in a 3m/10ft radius must succeed a {{Saving Throw|Wisdom}} or take {{DamageText|2~8| Psychic}} damage. The targets receive half damage on a save.
* {{Passive|Fury In The Marrow}}
* [[Intimidation]] +2
* {{Skill|Intimidation}} +2
* '''{{SAI|Menacing Attack (Melee)|Menacing Attack|w=40}}:''' Usable once per turn. This ability does not consume [[Battle_Master#Level_3|Superiority Dice]].
* '''{{SAI|Menacing Attack (Melee)|Menacing Attack|w=40}}:''' Usable once per turn. This ability does not consume [[Battle_Master#Level_3|Superiority Dice]].
| where to find = Sold by [[Voiceless Penitent Bareki]] {{Coords|-157|939}} in the [[Undercity Ruins]] of the [[Lower City]] sewers. Bareki is next to the Undercity Ruins [[Ancient Rune Circle]].
| where to find = Sold by [[Voiceless Penitent Bareki]] {{Coords|-157|939}} in the [[Undercity Ruins]] of the [[Lower City]] sewers. Bareki is next to the Undercity Ruins [[Ancient Rune Circle]].
}}
}}

Revision as of 07:34, 4 December 2023

Bonespike Helmet image

Bonespike Helmet is a very rare Helmet that when the wearer Rages, all hostile creatures within a 3m radius must roll a wisdom saving throw, if they do not succeed this roll then they take 2-8 psychic damage. They receive half damage upon a successful roll.

Description Icon.png

The tibia of a storm giant was ground and chiselled and reworked till it became this helm. The wearer can actually smell summer tempest clouds like maroon-dark dread while wearing the helm.

Properties

  • Helmets Helmets
  • Rarity: Very Rare
  •  Weight: 0.5 kg / 1 lb
  • Price: 450 gp

Special

The wearer of this item gains:

Fury In The Marrow
When you Rage Rage, hostile creatures in a 3 m / 10 ft radius must succeed a Wisdom saving throw or take 2d4Damage TypesPsychic damage. The targets receive half damage on a save.

Where to find