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Demonspirit Aura: Difference between revisions

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The wearer's summoned creatures have [[resistance]] to all damage except {{DamageType|Psychic}} damage.
The wearer's summoned creatures have [[resistance]] to all damage except {{DamageType|Psychic}} damage.


At the start of the summoned creatures turn, it mus succeed a {{Saving Throw|Wisdom}} or be driven [[Demonspirit Madness (Condition)|Mad]].
At the start of the summoned creatures turn, it must succeed a {{Saving Throw|Wisdom}} or be driven [[Demonspirit Madness (Condition)|Mad]].
| image = Demonspirit Aura.webp
| image = Demonspirit Aura.webp
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Revision as of 13:55, 16 October 2023

Demonspirit Aura.webp

Demonspirit Aura is a Toggleable Passive Feature granted by the Abyss Beckoners that improve the damage resistance of summons at the risk of driving them mad.

Description

The wearer's summoned creatures have resistance to all damage except Damage TypesPsychic damage.

At the start of the summoned creatures turn, it must succeed a Wisdom saving throw or be driven Mad.


Condition: Demonspirit

Demonspirit Demonspirit

Condition: Demonspirit Madness

Demonspirit Madness Demonspirit Madness

Duration: 1 turn

Wisdom saving throw

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a DC 13  Wisdom saving throw. On a successful save, the condition is removed.

How to learn

Granted by items: