Ad placeholder

Githyanki Crossbow: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Added icon)
No edit summary
Line 34: Line 34:
| weapon actions = Piercing Shot, Brace (Ranged)
| weapon actions = Piercing Shot, Brace (Ranged)
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* {{Passive|Githborn Psionic Weapon}}
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
Dropped by [[Raider Chost]] and [[Raider Zastri]] of the Githyanki Patrol in the [[Mountain Pass]] area of [[The Risen Road]] (X:-137, Y:558).
Dropped by [[Raider Chost]] and [[Raider Zastri]] of the Githyanki Patrol in the [[Mountain Pass]] area of [[The Risen Road]] (X:-137, Y:558).
}}
}}

Revision as of 21:12, 2 December 2023

Template:Up to date

Githyanki Crossbow image

Githyanki Crossbow is an uncommon, lightly enchanted (+1) special variant of the Heavy Crossbows family of weapons. It is a martial ranged weapon that's wielded with both hands.

Description Icon.png

This heavy crossbow is fashioned from a curious, tensile metal that doesn't seem to be native to Faerûn.

Properties

Damage
D10 Piercing.png 1d10 + 1 (2~11) + Dexterity modifier Damage TypesPiercing
Details
Heavy Crossbows Heavy Crossbows
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Range: 18 m / 60 ft
 Weight: 8.1 kg / 16.2 lb
Price: 85 gp

Special

The holder of this item gains:

Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d4Damage TypesPsychic damage.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Shot Piercing Shot ()

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Brace (Ranged) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Where to find