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Witch Bolt: Difference between revisions
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m (Added Magic Initiate: Warlock to How to learn section) |
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| class learns at level 1 = Sorcerer, Warlock, Wizard | | class learns at level 1 = Sorcerer, Warlock, Wizard | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Warlock | | granted by feats = Magic Initiate: Wizard, Magic Initiate: Warlock, Magic Initiate: Sorcerer | ||
| granted by items = | | granted by items = | ||
| summary = It allows spellcasters to hit enemies with a blue ray of electrifying energy that deals {{DamageType|Lightning}} damage to them initially and also on subsequent turns. | | summary = It allows spellcasters to hit enemies with a blue ray of electrifying energy that deals {{DamageType|Lightning}} damage to them initially and also on subsequent turns. |
Revision as of 11:19, 13 October 2023
Witch Bolt is a level 1 evocation spell. It allows spellcasters to hit enemies with a blue ray of electrifying energy that deals Lightning damage to them initially and also on subsequent turns.
Description
Link yourself to a target with a bolt of lightning. Deal an additional 1d12Lightning each turn by activating it.
Properties
- Damage
- 1d12 (1~12) Lightning
- Details
- Attack roll
- Range: 18 m / 60 ft
- Concentration
At higher levels
Upcast: The initial damage increases by 1d12Lightning per level.Condition: Witch Bolt
Duration: 10 turns
- The spellcaster can use an Action each turn to activate the arc linking it to this creature to automatically deal 1d12Lightning damage.
How to learn
Notes
- of Blue (Lightning) Ancestry learns this spell automatically.
Visuals
External Links
- Witch bolt on the Forgotten Realms Wiki