Ad placeholder
Arms of Hadar: Difference between revisions
Jump to navigation
Jump to search
m (Added Magic Initiate: Warlock to How to learn section) |
HiddenDragon (talk | contribs) No edit summary |
||
Line 13: | Line 13: | ||
On Save: Targets still take half damage but are able to use {{Action|reaction}}s. | On Save: Targets still take half damage but are able to use {{Action|reaction}}s. | ||
| | | cost = action, spell1 | ||
| attack roll = | | attack roll = | ||
| damage = 2d6 | | damage = 2d6 |
Revision as of 19:05, 21 November 2023
Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.
Description
Prevent targets from using reactions.
On Save: Targets still take half damage but are able to use Reactions.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage
- 2d6 (2~12) Necrotic (Strength save to halve)
- Details
- Range: Self
- AoE: 3 m / 10 ft (Radius)