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Arms of Hadar: Difference between revisions

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On Save: Targets still take half damage but are able to use {{Action|reaction}}s.
On Save: Targets still take half damage but are able to use {{Action|reaction}}s.
| action type = action
| cost = action, spell1
| attack roll =  
| attack roll =  
| damage = 2d6
| damage = 2d6

Revision as of 19:05, 21 November 2023

Template:Up to date

Arms of Hadar.webp

Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Damage TypesNecrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.

Description

Prevent targets from using reactions.

On Save: Targets still take half damage but are able to use Reactions.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D6 Necrotic.png 2d6 (2~12) Damage TypesNecrotic (Strength save to halve)
Details
 Range: Self
AoE: 3 m / 10 ft (Radius)

At higher levels

Upcast: Deals an additional 1d6Damage TypesNecrotic damage per level.

Condition: Arms of Hadar

Arms of Hadar Arms of Hadar

Duration: 1 turn

Strength saving throw

How to learn

Classes:

Feats:

Visuals

External Links