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Conditions: Difference between revisions
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[[Main Page]] > [[Character Abilities]] > [[Condition]] | [[Main Page]] > [[Character Abilities]] > [[Condition]] | ||
'''Conditions''' are | '''Conditions''' are the effects of certain [[Spells]], Class Features, etc. Conditions may positively or negatively affect a creature. Knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations. | ||
== List | == List of Conditions == | ||
=== [[File:Acid Condition Icon 3.png|frameless|upright=0.15]] Acid === | === [[File:Acid Condition Icon 3.png|frameless|upright=0.15]] Acid === | ||
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|- | |- | ||
| | | | ||
* Reduces | * Reduces {{ArmorClass}} by 2. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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{{clear}} | {{clear}} | ||
=== [[File:Armor Of Agathys Condition Icon 3.png|frameless|upright=0.15]] Armour | === [[File:Armor Of Agathys Condition Icon 3.png|frameless|upright=0.15]] Armour of Agathys === | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| | | | ||
* Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer | * Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer {{Disadvantage}}. | ||
* | * [[Attack Rolls]] against Blinded creatures have {{Advantage}}. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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|- | |- | ||
| | | | ||
* Take <span style="color:darkgray">2</span> [[Damage Types|<span style="color:darkgray">Slashing Damage</span>]]</code> at the start of each turn and has | * Take <span style="color:darkgray">2</span> [[Damage Types|<span style="color:darkgray">Slashing Damage</span>]]</code> at the start of each turn and has {{Disadvantage}} on Constitution [[Saving Throws]]. | ||
* Remove by healing. | * Remove by healing. | ||
|} | |} | ||
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|- | |- | ||
| | | | ||
* Attackers have | * Attackers have {{Disadvantage}} on [[Attack Rolls]] against this creature, unless they do not rely on sight or can see through illusions. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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|- | |- | ||
| | | | ||
* Has | * Has {{Disadvantage}} on Dexterity [[Saving Throws]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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| | | | ||
* Can't attack spellcaster. | * Can't attack spellcaster. | ||
* Spellcaster has | * Spellcaster has {{Advantage}} on Charisma [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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| | | | ||
* Can not regain [[Hit Points]]. | * Can not regain [[Hit Points]]. | ||
* If Undead, has | * If Undead, has {{Disadvantage}} on [[Attack Rolls]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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|- | |- | ||
| | | | ||
* Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer | * Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer {{Disadvantage}}. | ||
* | * [[Attack Rolls]] against Blinded creatures have {{Advantage}}. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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| | | | ||
* [[Conditions#Prone|Prone]]: | * [[Conditions#Prone|Prone]]: | ||
** Can't move or act, and has | ** Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]]. | ||
** Attacks against a Prone creature have | ** Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature. | ||
** A Prone creature must spend half its [[Movement Speed]] to stand up. | ** A Prone creature must spend half its [[Movement Speed]] to stand up. | ||
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s. | * Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s. | ||
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| | | | ||
* Size is increased. | * Size is increased. | ||
* Weapon attacks deal 1d4 more damage. Has | * Weapon attacks deal 1d4 more damage. Has {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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|- | |- | ||
| | | | ||
* | * Has {{Advantage}} on Constitution [[Checks]]. | ||
* Gain 7 [[Hit Points#Temporary Hit Points|Temporary Hit Points]]. | * Gain 7 [[Hit Points#Temporary Hit Points|Temporary Hit Points]]. | ||
|} | |} | ||
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|- | |- | ||
| | | | ||
* | * Has {{Advantage}} on Strength [[Checks]]. | ||
* [[Carrying Capacity|Weight Limit]] doubled. | * [[Carrying Capacity|Weight Limit]] doubled. | ||
|} | |} | ||
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|- | |- | ||
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* | * Has {{Advantage}} on Dexterity [[Checks]]. | ||
* Takes half falling damage. | * Takes half falling damage. | ||
|} | |} | ||
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| | | | ||
* | * Has {{Advantage}} on Charisma [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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| | | | ||
* | * Has {{Advantage}} on Intelligence [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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|- | |- | ||
| | | | ||
* | * Has {{Advantage}} on Wisdom [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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| | | | ||
* Cannot move and takes <code><span style="color:#999999">1d6 Piercing damage</span></code> per turn. | * Cannot move and takes <code><span style="color:#999999">1d6 Piercing damage</span></code> per turn. | ||
* [[Attack Rolls]] against the creature have | * [[Attack Rolls]] against the creature have {{Advantage}}, while creature's Attack Rolls and Dexterity [[Saving Throws]] have {{Disadvantage}}. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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| | | | ||
* Cannot move. | * Cannot move. | ||
* [[Attack Rolls]] against the creature have | * [[Attack Rolls]] against the creature have {{Advantage}}, while creature's Attack Rolls and Dexterity [[Saving Throws]] have {{Disadvantage}}. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Cannot move. | * Cannot move. | ||
* [[Attack Rolls]] against the creature have | * [[Attack Rolls]] against the creature have {{Advantage}}, while creature's Attack Rolls and Dexterity [[Saving Throws]] have {{Disadvantage}}. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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| | | | ||
* Shedding dim light. | * Shedding dim light. | ||
* Incoming attacks have | * Incoming attacks have {{Advantage}}. | ||
* Cannot be [[Condition#Invisible|Invisible]]. | * Cannot be [[Condition#Invisible|Invisible]]. | ||
|} | |} | ||
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* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | ||
* Has Resistance to [[Damage Types|physical damage]], and | * Has Resistance to [[Damage Types|physical damage]], and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | * Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | ||
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* Has | * Has {{Advantage}} on Charisma [[Checks]] directed at the target creature. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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| | | | ||
* A Frightened creature has | * A Frightened creature has {{Disadvantage}} on [[Checks|Ability Checks]] and [[Attack Rolls]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* The next [[Attack Rolls|Attack Roll]] made against this creature has | * The next [[Attack Rolls|Attack Roll]] made against this creature has {{Advantage}}. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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| | | | ||
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has | * Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Charisma [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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| | | | ||
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has | * Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Constitution [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has | * Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Dexterity [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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| | | | ||
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has | * Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Intelligence [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has | * Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Strength [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has | * Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Wisdom [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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|- | |- | ||
| | | | ||
* Can't move or act, and has | * Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]]. | ||
* Attacks against a Prone creature have | * Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature. | ||
* At the end of its turn or when it takes damage, the creature can try to shake off the effect. | * At the end of its turn or when it takes damage, the creature can try to shake off the effect. | ||
|} | |} | ||
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* Suffers an additional <code><span style="color:#999999">1d6 damage</span></code> from the spellcaster. | * Suffers an additional <code><span style="color:#999999">1d6 damage</span></code> from the spellcaster. | ||
* Spellcaster also gains | * Spellcaster also gains {{Advantage}} on all Perception and Survival [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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|- | |- | ||
| | | | ||
* Has | * Has {{Advantage}} on [[Attack Rolls]] and impose {{Disadvantage}} on enemy Attack Rolls. | ||
* Attacking or casting a Spells ends this condition. | * Attacking or casting a Spells ends this condition. | ||
|} | |} | ||
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|- | |- | ||
| | | | ||
* Suffers | * Suffers {{Disadvantage}} on [[Attack Rolls]] and [[Checks|Ability Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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|- | |- | ||
| | | | ||
* Can't move or act, and has | * Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]]. | ||
* Attacks against a Prone creature have | * Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature. | ||
* A Prone creature must spend half its [[Movement Speed]] to stand up. | * A Prone creature must spend half its [[Movement Speed]] to stand up. | ||
|} | |} | ||
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| | | | ||
* The target is protected against aberrations, celestials, elementals, fey, fiends, and undead. | * The target is protected against aberrations, celestials, elementals, fey, fiends, and undead. | ||
* These creatures have | * These creatures have {{Disadvantage}} on [[Attack Rolls]] against the target. | ||
* The target can't be [[Condition#Charmed|Charmed]], [[Condition#Frightened|Frightened]], or Possesed by them. | * The target can't be [[Condition#Charmed|Charmed]], [[Condition#Frightened|Frightened]], or Possesed by them. | ||
|} | |} | ||
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* Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | ||
* Has Resistance to physical damage, and | * Has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | * Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | ||
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* Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | ||
* Has Resistance to all damage except psychic damage, and | * Has Resistance to all damage except psychic damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | ||
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* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | ||
* Can use [[Dash]] as a bonus action, and foes have | * Can use [[Dash]] as a bonus action, and foes have {{Disadvantage}} on [[Opportunity Attacks]]. | ||
* Also has Resistance to physical damage, and | * Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | ||
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* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | ||
* [[Movement Speed]] increased by <code>4.5m / 15ft</code>. | * [[Movement Speed]] increased by <code>4.5m / 15ft</code>. | ||
* Also has Resistance to physical damage, and | * Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | ||
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* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | ||
* Jump distance increased by <code>4.5m / 15ft</code>. | * Jump distance increased by <code>4.5m / 15ft</code>. | ||
* Also has Resistance to physical damage, and | * Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | ||
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| | | | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | ||
* Allies have | * Allies have {{Advantage}} on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>. | ||
* Also has Resistance to physical damage, and | * Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | ||
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|- | |- | ||
| | | | ||
* You have | * You have {{Advantage}} on [[Attack Rolls]], but enemies also have Advantage on Attack Rolls against you. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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| | | | ||
* Size is reduced. | * Size is reduced. | ||
* Weapon attacks deal 1d4 less damage. Has | * Weapon attacks deal 1d4 less damage. Has {{Disadvantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* A sleeping creature cannot move or act. | * A sleeping creature cannot move or act. | ||
* Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]]. | * Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]]. | ||
* [[Attack Rolls]] against it have | * [[Attack Rolls]] against it have {{Advantage}}, and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature. | ||
* Removed by taking damage or when [[Help|Helped]]. | * Removed by taking damage or when [[Help|Helped]]. | ||
|} | |} | ||
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|- | |- | ||
| | | | ||
* Has | * Has {{Advantage}} on Intimidation and Performance [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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|- | |- | ||
| | | | ||
* An enemy is close. Has | * An enemy is close. Has {{Disadvantage}} on ranged [[Attack Rolls]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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|- | |- | ||
| | | | ||
* The spellcaster has | * The spellcaster has {{Advantage}} on [[Attack Rolls]] against this creature. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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|- | |- | ||
| | | | ||
* | * {{Disadvantage}} on the next [[Attack Rolls|Attack Roll]]. | ||
|} | |} | ||
{{clear}} | {{clear}} |
Revision as of 01:19, 3 February 2023
Main Page > Character Abilities > Condition
Conditions are the effects of certain Spells, Class Features, etc. Conditions may positively or negatively affect a creature. Knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations.
List of Conditions
File:Acid Condition Icon 3.png Acid
Effect |
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File:Action Surge Condition Icon 3.png Action Surge
Effect |
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File:Aid Condition Icon 3.png Aid
Effect |
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File:Armor Of Agathys Condition Icon 3.png Armour of Agathys
Effect |
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|
File:Arms Of Hadar Condition Icon 3.png Arms Of Hadar
Effect |
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File:Bane Condition Icon 3.png Bane
Effect |
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|
File:Barkskin Condition Icon 3.png Barkskin
Effect |
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|
File:Blade Ward Condition Icon 3.png Blade Ward
Effect |
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|
File:Blinded Condition Icon 2.png Blinded
Effect |
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|
File:Bleeding Condition Icon 3.png Bleeding
Effect |
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|
File:Bless Condition Icon 3.png Bless
Effect |
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|
File:Blurred Condition Icon 3.png Blurred
Effect |
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|
File:Bufotoxin Condition Icon 2.png Bufotoxin
Effect |
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|
File:Burning Condition Icon 3.png Burning
Effect |
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|
File:Calmed Condition Icon 3.png Calmed
Effect |
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|
File:Charmed Condition Icon 3.png Charmed
Effect |
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File:Chill Touch Condition Icon 3.png Chill Touch
Effect |
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|
File:Cloud of Daggers Condition Icon 3.png Cloud of Daggers
Effect |
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|
File:Colour Spray Condition Icon 3.png Colour Spray
Effect |
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Command: Approach
Effect |
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|
Command: Drop
Effect |
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|
Command: Flee
Effect |
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|
Command: Grovel
Effect |
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|
File:Command Halt Condition Icon 3.png Command: Halt
Effect |
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|
File:Crown of Madness Condition Icon 3.png Crown of Madness
Effect |
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|
File:Darkvision Condition Icon 3.png Darkvision
Effect |
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|
File:Dash Condition Icon 3.png Dash
Effect |
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|
File:Detect Thoughts Condition Icon 3.png Detect Thoughts
Effect |
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|
File:Difficult Terrain Condition Icon 3.png Difficult Terrain
Effect |
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|
File:Disengage Condition Icon 2.png Disengage
Effect |
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|
File:Disguise Self Condition Icon 3.png Disguise Self
Effect |
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|
File:Downed Condition Icon 3.png Downed
Effect |
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|
File:Electrocuted Condition Icon 3.png Electrocuted
Effect |
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|
File:Enlarged Condition Icon 3.png Enlarged
Effect |
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|
File:Bear's Endurance Condition Icon 3.png Enhance Ability: Bear's Endurance
Effect |
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|
File:Bull's Strength Condition Icon 3.png Enhance Ability: Bull's Strength
Effect |
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|
File:Cat's Grace Condition Icon 3.png Enhance Ability: Cat's Grace
Effect |
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File:Eagle's Splendor Condition Icon 3.png Enhance Ability: Eagle's Splendor
Effect |
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File:Fox's Cunning Condition Icon 3.png Enhance Ability: Fox's Cunning
Effect |
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File:Owl's Wisdom Condition Icon 3.png Enhance Ability: Owl's Wisdom
Effect |
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File:Ensnared Condition Icon 3.png Ensnared
Effect |
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|
File:Entangled Condition Icon 3.png Entangled
Effect |
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|
File:Enwebbed Condition Icon 3.png Enwebbed
Effect |
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|
File:Expeditious Retreat Condition Icon 3.png Expeditious Retreat
Effect |
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|
File:Exposing Bite Condition Icon 3.png Exposing Bite
Effect |
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|
File:Faerie Fire Condition Icon 3.png Faerie Fire
Effect |
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File:False Life Condition Icon 3.png False Life
Effect |
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|
File:Feather Fall Condition Icon 3.png Feather Fall
Effect |
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|
File:Feeble Condition Icon 3.png Feeble
Effect |
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|
File:Frenzied Condition Icon 3.png Frenzied
Effect |
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|
File:Friends Condition Icon 3.png Friends
Effect |
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File:Frightened Condition Icon 3.png Frightened
Effect |
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|
File:Goaded Condition Icon 3.png Goaded
Effect |
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|
File:Guidance Condition Icon 3.png Guidance
Effect |
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|
File:Guiding Bolt Condition Icon 3.png Guiding Bolt
Effect |
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Hastened
Effect |
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|
File:Heroism Condition Icon 3.png Heroism
Effect |
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|
File:Hex Charisma Condition Icon 3.png Hex: Charisma
Effect |
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|
File:Hex Constitution Condition Icon 3.png Hex: Constitution
Effect |
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File:Hex Dexterity Condition Icon 3.png Hex: Dexterity
Effect |
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File:Hex Intelligence Condition Icon 3.png Hex: Intelligence
Effect |
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File:Hex Strength Condition Icon 3.png Hex: Strength
Effect |
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File:Hex Wisdom Condition Icon 3.png Hex: Wisdom
Effect |
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|
File:Hideous Laughter Condition Icon 3.png Hideous Laughter
Effect |
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|
File:Hold Person Condition Icon 3.png Hold Person
Effect |
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|
File:Horde Breaker Condition Icon 3.png Horde Breaker
Effect |
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File:Hunter's Mark Quarry Condition Icon 3.png Hunter's Mark Quarry
Effect |
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Incapacitated
Effect |
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File:Invisible Condition Icon 3.png Invisible
Effect |
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File:Jump Condition Icon 3.png Jump
Effect |
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File:Light Condition Icon 3.png Light
Effect |
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File:Longstrider Condition Icon 3.png Longstrider
Effect |
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File:Mage Armour Condition Icon 3.png Mage Armour
Effect |
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File:Pinched Condition Icon 3.png Pinched
Effect |
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File:Produce Flame Condition Icon 3.png Produce Flame
Effect |
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File:Poisoned Condition Icon 3.png Poisoned
Effect |
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File:Prone Condition Icon 3.png Prone
Effect |
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File:Protection from Evil and Good Condition Icon 3.png Protection form Evil and Good
Effect |
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File:Rage Condition Icon 3.png Rage
Effect |
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File:Rage Bear Heart Condition Icon 3.png Rage: Bear Heart
Effect |
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File:Rage Eagle Heart Condition Icon 3.png Rage: Eagle Heart
Effect |
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File:Rage Elk Heart Condition Icon 3.png Rage: Elk Heart
Effect |
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File:Rage Tiger Heart Condition Icon 3.png Rage: Tiger Heart
Effect |
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File:Rage Wolf Heart Condition Icon 3.png Rage: Wolf Heart
Effect |
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File:Rallied Condition Icon 3.png Rallied
Effect |
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File:Ray Of Frost Condition Icon 3.png Ray of Frost
Effect |
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Reckless Attack
Effect |
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File:Reduced Condition Icon 3.png Reduced
Effect |
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File:Resistance Condition Icon 3.png Resistance
Effect |
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File:Shield of Faith Condition Icon 3.png Shield of Faith
Effect |
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File:Shillelagh Condition Icon 3.png Shillelagh
Effect |
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File:Shocking Grasp Condition Icon 3.png Shocking Grasp
Effect |
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File:Silence Aura Condition Icon 3.png Silence Aura
Effect |
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File:Sleeping Condition Icon 3.png Sleeping
Effect |
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File:Speak With Animals Condition Icon 3.png Speak with Animals
Effect |
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File:Thaumaturgy Condition Icon 3.png Thaumaturgy
Effect |
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File:Threatened Condition Icon 3.png Threatened
Effect |
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File:True Strike Condition Icon 3.png True Strike
Effect |
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File:Turned Condition Icon 3.png Turned
Effect |
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File:Vicious Mockery Condition Icon 3.png Vicious Mockery
Effect |
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File:Wet Condition Icon 3.png Wet
Effect |
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File:Wild Magic Explosive Healing Condition Icon 3.png Wild Magic: Explosive Healing
Effect |
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File:Wild Magic Enchant Weapons Condition Icon 3.png Wild Magic: Enchant Weapons
Effect |
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File:Wild Magic Teleport Condition Icon 3.png Wild Magic: Teleport
Effect |
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File:Witch Bolt Condition Icon 3.png Witch Bolt
Effect |
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