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Transmuter's Stone: Difference between revisions
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Once you have created a stone, you need to cast a [[:Category:Transmutation Spells|Transmutation spell]] of Level 1 or higher or take a [[Long Rest]] before you can create another one. | Once you have created a stone, you need to cast a [[:Category:Transmutation Spells|Transmutation spell]] of Level 1 or higher or take a [[Long Rest]] before you can create another one. | ||
| recharge = Until Long Rest | | recharge = Until Long Rest | ||
| range = | | range = |
Revision as of 09:10, 12 November 2023
Transmuter's Stone is a Transmutation free action that allows you to create Transmuter's Stones which allow you to give a creature various benefits by holding that stone.
Description
Store some of your transmutation magic in a small stone. A creature carrying the stone gains a benefit of your choice.
Once you have created a stone, you need to cast a Transmutation spell of Level 1 or higher or take a Long Rest before you can create another one.
Properties
- Details:
- Recharge: Until Long Rest
Transmutation Stones:
- Proficiency in Constitution saving throws. : Create a stone that grants the carrier
- : Create a stone that lets the carrier see in the dark out to a range of Range: 18 m / 60 ft.
- movement speed by 3 m / 10 ft. : Create a stone that increases the carrier's
- Resistance to Acid. : Create a stone that grants the carrier
- Resistance to Cold. : Create a stone that grants the carrier
- Resistance to Fire. : Create a stone that grants the carrier
- Resistance to Lightning. : Create a stone that grants the carrier
- Resistance to Thunder. : Create a stone that grants the carrier
Condition: Transmuter's Stone: Depleted Magic
How to learn
Classes:
- Class level 6: Transmutation
Notes
- You can cast ritual spells like outside of combat to refresh Transmuter's Stone without using any spell slots.
- Only one stone can be activate a time per character, though a creature can hold multiple stones from multiple characters