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Disarming Attack (Ranged): Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{WeaponActionPage
| summary = '''Disarming Attack (Ranged)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly make them drop their [[Weapons]].
| summary = '''Disarming Attack (Ranged)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly make them drop their [[Weapons]].
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
| image = Disarming Attack Ranged.webp
| icon= Disarming Attack Ranged.webp
| cost = supdie:1, action
| cost = action
| concentration =  
| concentration =  
| damage = amounttext:Weapon, type:Physical
| damage = weapon
| damage2 = amount:1d8, type:Physical
| extra damage = superiority die
| attack roll = yes
| attack roll = yes
| recharge =
| recharge =
| duration =  
| duration =  
| range = weapon
| range =  
| aoe =  
| aoe =  
| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| save = STR, negates the disarm effect
| save = STR
| additional = ''Target must have a weapon in their main hand''
| higherlevels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| variants = Disarming Attack (Melee), Disarming Attack (Ranged)
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| notes =  
| notes =  
}}
}}

Revision as of 10:04, 24 October 2023

Template:Up to date

Disarming Attack (Ranged) is a Battle Master Battle Master Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly make them drop their Weapons.

Description

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.

Properties

Cost
Action
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll
STR Save

How to learn

(Information not yet added.)