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Warden of Vitality: Difference between revisions
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| ritual = | | ritual = | ||
| classes = Paladin | | classes = Paladin | ||
| class learns at level 6 = | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| class learns at level 10 = | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| class learns at level 9 = Paladin | | class learns at level 9 = Paladin | ||
| races = | | races = |
Revision as of 11:51, 21 November 2023
Warden of Vitality is a level 3 evocation spell. This spell allows spellcasters to heal allies repeatedly with using only Bonus Actions for 10 turns.
Description
While this aura lasts, you can cast as a Bonus action to heal yourself or nearby allies by 2d6
hit points.
Properties
- Details
Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Warden of Vitality
Duration: 10 turns
- Close enough to a friendly paladin to be healed with .
How to learn
Classes:
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 9: Paladin
- Class Level 10: Bard (via Magical Secrets)