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Ram: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{ActionPage | description = When the sphere is ablaze, it leaves behind a Fire Surface and deals {{DamageText|2d6|Fire}} to nearby creatures and objects. | image = Ram.webp | summary = '''Ablaze''' is a toggleable passive feature available to conjured Flaming Spheres. It allows the Flaming Sphere to deal AoE {{DamageType|Fire}} damage and leave a trail of fire. | cost = bonus | damage = amount: 2d6, type: Fire, mod: Dexterity | damage2 = | range = melee | save = DE...") |
HiddenDragon (talk | contribs) No edit summary |
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| description = When the sphere is ablaze, it leaves behind a [[Fire Surface]] and deals {{DamageText|2d6|Fire}} to nearby creatures and objects. | | description = When the sphere is ablaze, it leaves behind a [[Fire Surface]] and deals {{DamageText|2d6|Fire}} to nearby creatures and objects. | ||
| image = Ram.webp | | image = Ram.webp | ||
| summary = ''' | | summary = '''Ram''' is the main attack for a conjured Flaming Spheres. It allows the Flaming Sphere to deal good {{DamageType|Fire}} damage to a target | ||
| cost = bonus | | cost = bonus | ||
| damage = amount: 2d6, type: Fire, mod: Dexterity | | damage = amount: 2d6, type: Fire, mod: Dexterity | ||
| damage2 = | | damage2 = | ||
| range = melee | | range = melee | ||
| save = DEX, half | | save = DEX, half damage | ||
| additional = | | additional = | ||
| used by creatures = Flaming Sphere | | used by creatures = Flaming Sphere | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 21:57, 10 October 2023
Ram is the main attack for a conjured Flaming Spheres. It allows the Flaming Sphere to deal good Fire damage to a target
Description
When the sphere is ablaze, it leaves behind a Fire Surface and deals 2d6Fire to nearby creatures and objects.
Properties
- Cost:
- Bonus action
- Damage:
- 2d6 (2~12) + Dexterity modifier Fire
- Details:
- Melee: 1.5 m / 5 ft
- DEX, half damage Save
How to learn
Used by creatures: Flaming Sphere