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Minor Illusion: Difference between revisions
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m (Added Magic Initiate: Wizard to How to learn section) |
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| race learns at level 1 = High Elf, High Half-Elf | | race learns at level 1 = High Elf, High Half-Elf | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = Magic Initiate: Wizard | |||
| summary = It conjures a simple illusion to distract creatures. | | summary = It conjures a simple illusion to distract creatures. | ||
| description = Create an illusion that compels nearby creatures to investigate. | | description = Create an illusion that compels nearby creatures to investigate. |
Revision as of 11:10, 12 October 2023
Minor Illusion is a cantrip (Illusion). It conjures a simple illusion to distract creatures.
Description
Create an illusion that compels nearby creatures to investigate.
You can remain hidden while casting this spell.
This spell can be cast while you are .
Duration: 10 turns.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Classes:
- Class Level 3: Eldritch Knight, Arcane Trickster, and Way of Shadow
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Notes
- Illusions can cast a special version of Minor Illusion as a Bonus Action.
- Outside of combat, causes most NPCs to walk towards the illusion and surround it.
- During combat, this causes enemies to turn towards the illusion.
- Springs traps if cast on top of the trap
- Placed on top of a vent it prevents gas from coming out
- Will disappear if you concentrate on another spell, but will not break concentration for existing spells