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Charge: Difference between revisions
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{{ up to date | 2023-09-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | {{ up to date | 2023-09-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| summary = '''Charge''' is a {{SAI|Wild Shape: Deep Rothé}} Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing Piercing damage and possibly knocking them Prone. | | summary = '''Charge''' is a {{SAI|Wild Shape: Deep Rothé}} Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing Piercing damage and possibly knocking them Prone. | ||
| description = Charge forward, attacking all hostile creatures in your way. Deal {{DamageText|2d6 + Strength Modifier|Piercing}} damage and potentially knock targets {{Cond|Prone}}. | | description = Charge forward, attacking all hostile creatures in your way. Deal {{DamageText|2d6 + Strength Modifier|Piercing}} damage and potentially knock targets {{Cond|Prone}}. | ||
Doesn't provoke [[Attack of Opportunity|Opportunity Attacks]]. | Doesn't provoke [[Attack of Opportunity|Opportunity Attacks]]. | ||
| image = Charge | | image = Charge.webp | ||
| cost = action | | cost = action | ||
| damage = amount:2d6, type:Piercing, mod: Strength | | damage = amount:2d6, type:Piercing, mod: Strength |
Revision as of 02:53, 12 October 2023
Template:Up to date
Charge is a
Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing Piercing damage and possibly knocking them Prone.Description
Charge forward, attacking all hostile creatures in your way. Deal 2d6 + Strength ModifierPiercing damage and potentially knock targets .
Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action
- Damage:
- 2d6 (2~12) + Strength modifier Piercing
- Details:
- Attack roll
- Range: 18 m / 60 ft
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Wild Shape: Deep Rothé