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Heavy Spiked Club: Difference between revisions
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: When you miss an attack, you deal 1 Bludgeoning damage anyway.
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HarveyPekar (talk | contribs) m (proficiency not required!) |
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| weight lb = 9.0 | | weight lb = 9.0 | ||
| price = 20 | | price = 20 | ||
| special = | | special = {{PAS|Tenacity}}: When you miss an attack, you deal '''1''' [[Bludgeoning]] damage anyway. | ||
| weapon actions = | | weapon actions = Concussive Smash | ||
| where to find = Disarmed from [[Buthir]] in the [[Blighted Village]]. | | where to find = Disarmed from [[Buthir]] in the [[Blighted Village]]. | ||
| notes = | | notes = |
Revision as of 17:54, 15 November 2023
Heavy Spiked Club is a special variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.
Rusted iron spikes and mismatched stones are haphazardly lashed to the end of this thick oak branch.
Properties
- Damage
- 2d8 (2~16) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 20 gp
Special
The holder of this item gains:
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- Disarmed from Buthir in the Blighted Village.
Notes
- UUID: 3186614b-537e-44f1-82bc-c9edba59e593
"Warning: Not useable by humanoids." Cannot be equipped, prior to patch 3 it was possible by dragging the weapon already in hand into the oversized weapon.