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Searing Smite: Difference between revisions

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''Available to level 2 [[Paladin]].''
''Available to level 2 [[Paladin]].''
*Initial Damage: {{DamageInfo|count=1|die=6|type=Fire}}
*Initial Damage: Weapon damage +  {{DamageInfo|count=1|die=6|type=Fire}}
*Per Turn Damage ([[Constitution]] [[Saving Throws|Save]]):{{DamageInfo|count=1|die=6|type=Fire|per=turn}}
*Per Turn Damage ([[Constitution]] [[Saving Throws|Save]]):{{DamageInfo|count=1|die=6|type=Fire|per=turn}}
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Weapon Range}}
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Weapon Range}}

Revision as of 01:47, 31 January 2023

Searing Smite is a Level 1 Evocation Spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.

"Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw."

File:Actions Icon.png Action B.Action Icon.png Bonus Action File:Spell Icon.png Level 1 Spell Slot

Damage Weapon Damage + 1d6
Damage Types Fire
Range Weapon Range
School Evocation
Saving Throw Constitution
Concentration Required
Condition Searing Smite
Duration 10 turns
Class Paladin

Description

Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite.

A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw.

If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.

Properties

File:Actions Icon.png Action + B.Action Icon.png Bonus Action + File:Spell Icon.png Level 1 Spell Slot

Available to level 2 Paladin.

At Higher Levels

When the spell is cast a 2nd Level or higher, the initial damage increases by 1d6 Fire damage for each spell slots level above 1st.