Ad placeholder

Spirit Guardians: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Intentionally ignoring template/style guide, requested image)
(Removed extra list now that Variants shows icons)
Line 19: Line 19:


Caster can't become [[Invisible (Condition)|Invisible]] while [[Concentration|Concentrating]] on this spell.
Caster can't become [[Invisible (Condition)|Invisible]] while [[Concentration|Concentrating]] on this spell.
Variants:
* {{SAI|Spirit Guardians: Radiant|w=40}}
* {{SAI|Spirit Guardians: Necrotic|w=40}}
| action type = action
| action type = action
| attack roll =  
| attack roll =  
Line 65: Line 61:
| area condition 3 =  
| area condition 3 =  
| area condition 4 =  
| area condition 4 =  
| variants = Spirit Guardians: Radiant, Spirit Guardians: Necrotic
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd.
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd.
| notes = * When {{SmIconLink|Sanctuary Icon.png|Sanctuary|Sanctuary}} is cast on a someone currently using [[Spirit Guardians]], the [[Spirit Guardians]] spell ends immediately.
| notes = * When {{SmIconLink|Sanctuary Icon.png|Sanctuary|Sanctuary}} is cast on a someone currently using [[Spirit Guardians]], the [[Spirit Guardians]] spell ends immediately.

Revision as of 20:45, 11 October 2023

This page is about the spell, Spirit Guardians. For other similar pages, see Spirit Guardians (Disambiguation).
Template:Up to date
Spirit Guardians Spell.webp

Spirit Guardians is a level 3 conjuration spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement.

Description

Call forth spirits to protect you. Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

On a successful Save, targets still take half damage.

Caster can't become Invisible while Concentrating on this spell.

Properties

Details
 Range: Self
AoE: 3 m / 10 ft (Radius)
Concentration Concentration

At higher levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Damage TypesRadiant or 1d8Damage TypesNecrotic damage for each spell slot level above 3rd.

Variants

Condition: Spirit Guardians

Spirit Guardians Spirit Guardians

Wisdom saving throw

  • Spirits assail the affected entity.
  • Takes 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • Still takes half damage on a successful Saving Throw.

How to learn

Classes:

Notes

External Links