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Soul Pillar Proximity: Difference between revisions

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(Created page with "{{ActionPage | image = Generic Info.webp | summary = '''Soul Pillar Proximity''' is a unique Raphael passive feature that grants him bonuses for being close to his Soul Pillars. | description = For each remaining Soul Pillar, Raphael's attacks deal an additional {{DamageText|1d12|Fire}} damage and he has a +3 bonus to his Dexterity Checks and Saving Throws. | cost = | recharge = | range m = | range ft = | condition = | additional = | used b...")
 
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| condition = Soul Pillar Proximity
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| used by creatures = Raphael
| used by creatures = Raphael
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[[Category:Passive Features]]
[[Category:Passive Features]]

Revision as of 04:34, 6 November 2023

Generic Info.webp

Soul Pillar Proximity is a unique Raphael passive feature that grants him bonuses for being close to his Soul Pillars.

Description

For each remaining Soul Pillar, Raphael's attacks deal an additional 1d12Damage TypesFire damage and he has a +3 bonus to his Dexterity Checks and Saving Throws.


Condition: Soul Pillar Proximity

Soul Pillar Proximity Soul Pillar Proximity
  • Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional 1~12Damage TypesFire (per pillar) damage and a +3 (per pillar) bonus to his Dexterity score.

How to learn

Used by creatures: Raphael