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Soul Pillar Proximity: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{ActionPage | image = Generic Info.webp | summary = '''Soul Pillar Proximity''' is a unique Raphael passive feature that grants him bonuses for being close to his Soul Pillars. | description = For each remaining Soul Pillar, Raphael's attacks deal an additional {{DamageText|1d12|Fire}} damage and he has a +3 bonus to his Dexterity Checks and Saving Throws. | cost = | recharge = | range m = | range ft = | condition = | additional = | used b...") |
m (condition) |
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| range m = | | range m = | ||
| range ft = | | range ft = | ||
| condition = | | condition = Soul Pillar Proximity | ||
| additional = | | additional = | ||
| used by creatures = Raphael | | used by creatures = Raphael | ||
}} | }} | ||
[[Category:Passive Features]] | [[Category:Passive Features]] |
Revision as of 04:34, 6 November 2023
Soul Pillar Proximity is a unique Raphael passive feature that grants him bonuses for being close to his Soul Pillars.
Description
For each remaining Soul Pillar, Raphael's attacks deal an additional 1d12Fire damage and he has a +3 bonus to his Dexterity Checks and Saving Throws.
Condition: Soul Pillar Proximity
How to learn
Used by creatures: Raphael