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Shield of Thralls: Difference between revisions
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{{ up to date | 2023-09-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{ up to date | 2023-09-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{ActionPage | {{ActionPage | ||
|image= | |image=Shield of Thralls.webp | ||
|summary= | |summary= | ||
'''Shield of Thralls''' is an Action and [[Illithid Power]]. When used, this ability applies the | '''Shield of Thralls''' is an Action and [[Illithid Power]]. When used, this ability applies the {{Cond|Volatile Shield}} condition to the character or an ally, granting them 10 [[Hit Points#Temporary Hit Points|temporary hit points]]. If the hit points are removed by incoming damage, all nearby enemies must make an {{SavingThrow|INT}} or be {{Cond|Stunned}} for 1 turn. This ability can only be used once per short rest. | ||
|description = | |description = | ||
Conjure a volatile shield around yourself or an ally, granting the target 10 [[Hit Points#Temporary Hit Points|temporary hit points]]. | Conjure a volatile shield around yourself or an ally, granting the target 10 [[Hit Points#Temporary Hit Points|temporary hit points]]. | ||
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If these [[Hit Points#Temporary Hit Points|temporary hit points]] are lost due to incoming damage, the shield bursts, possibly [[Stunned (Condition)|Stunning]] nearby foes. | If these [[Hit Points#Temporary Hit Points|temporary hit points]] are lost due to incoming damage, the shield bursts, possibly [[Stunned (Condition)|Stunning]] nearby foes. | ||
{{ | {{Prereq|Can only have [[Hit Points#Temporary Hit Points|temporary hit points]] from one source.}} | ||
|cost=action | |cost=action | ||
|duration=Until Long Rest | |duration=Until Long Rest |
Revision as of 17:39, 18 October 2023
Shield of Thralls is an Action and Illithid Power. When used, this ability applies the condition to the character or an ally, granting them 10 temporary hit points. If the hit points are removed by incoming damage, all nearby enemies must make an Intelligence saving throw or be for 1 turn. This ability can only be used once per short rest.
Description
Conjure a volatile shield around yourself or an ally, granting the target 10 temporary hit points.
If these temporary hit points are lost due to incoming damage, the shield bursts, possibly Stunning nearby foes.
Can only have temporary hit points from one source.
Properties
- Cost:
- Action
- Details:
- Range: 9 m / 30 ft
- Recharge: Short rest
- Duration: Until Long rest
Condition: Volatile Shield
- Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly nearby foes.
- The shield only bursts after all temporary hit points have been removed. This also removes the condition.
- When the shield bursts, enemies within 9 m / 30 ft are for 1 turn, unless they succeed on an DC 15 Intelligence saving throw.
How to learn
(Information not yet added.)