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Feats: Difference between revisions
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|{{anchor|Crossbow Expert}} {{SAI|Crossbow Expert|w=40}} || | |{{anchor|Crossbow Expert}} {{SAI|Crossbow Expert|w=40}} || | ||
* When you make crossbow attacks within melee range, the {{Attack Roll}}s do not have | * When you make crossbow attacks within melee range, the {{Attack Roll}}s do not have {{Disadvantage}}. | ||
* Your [[Piercing Shot]] also inflicts [[Gaping Wounds (Condition)]] for twice as long. | * Your [[Piercing Shot]] also inflicts [[Gaping Wounds (Condition)]] for twice as long. | ||
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Revision as of 18:42, 5 October 2023
At class levels 4, 8, and 12, players can choose to take a feat instead of increasing their Ability Scores. Feats are character features that grant unique abilities or bonuses which improve a character's abilities in specified areas.
s and s also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.
Feats
Feat | Description |
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Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
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Damage resistance options are one of the following: | |
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(Requires Medium armour Proficiency)
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(Requires Heavy armour Proficiency)
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(Requires Medium armour Proficiency)
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(Requires Light armour Proficiency)
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Ability choices are 1 of the following:
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Bugs
- As of Hotfix 6, the bonus Strength modifier damage from throws with Tavern Brawler seems to be directly applied to objects, bypassing any Toughness condition they may have. Thus, even if a character cannot deal enough normal damage in a single attack, they can still slowly but surely chip down the health of any locked door or chest by repeatedly throwing an item.
Trivia
- Some feats were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Feat Changes.