Ad placeholder
Mage Armour: Difference between revisions
Jump to navigation
Jump to search
(clarification added to Notes section regarding Warlock's Eldritch Invocation version of the spell) |
Neomagus00 (talk | contribs) m (remove erroneous "once per long rest" from the warlock version) |
||
Line 17: | Line 17: | ||
| condition = Mage Armour | | condition = Mage Armour | ||
| condition duration = Until Long Rest | | condition duration = Until Long Rest | ||
| notes = * Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] '''Armour of Shadows''' at level 2+. This version of the spell can only target self | | notes = * Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] '''Armour of Shadows''' at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Mage armor|long}} | * {{FRWiki|Mage armor|long}} |
Revision as of 23:40, 3 October 2023
Mage Armour is a level 1 abjuration spell. This spell allows unarmoured spellcasters to surround themselves with magical protection.
Description
Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier
.
Prerequisite: The target can't be wearing Armour.
Properties
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Mage Armour
Duration: Until Long rest
- Base Armour Class is 13.
How to learn
Notes
- Also granted to s who choose the Eldritch Invocation Armour of Shadows at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
External Links
- Mage armor on the Forgotten Realms Wiki