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'''Metamagic''' is a [[Sorcerer]] Class Feature that allows the user to add additional effects to magic [[spells]]. | '''Metamagic''' is a [[Sorcerer]] Class Feature that allows the user to add additional effects to magic [[spells]] in exchange for Sorcery Points. | ||
Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 4 and 10. | |||
== Metamagic types == | == Metamagic types == | ||
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! style="text-align: top; width: 450px;" | Grants | ! style="text-align: top; width: 450px;" | Grants | ||
|- | |- | ||
| '''{{SAI|Metamagic: Careful Spell|Careful Spell|w=40}}''' || style="text-align:center;" | 2+ || style="text-align:center;" | 1 || Allies automatically succeed [[Saving Throws]] against spells that | | '''{{SAI|Metamagic: Careful Spell|Careful Spell|w=40}}''' || style="text-align:center;" | 2+ || style="text-align:center;" | 1 || Allies automatically succeed [[Saving Throws]] against spells that require them. | ||
|- | |- | ||
| '''{{SAI|Metamagic: Distant Spell|Distant Spell|w=40}}''' || style="text-align:center;" | 2+ || style="text-align:center;" | 1 || Extends the range of a spell by 50% | | '''{{SAI|Metamagic: Distant Spell|Distant Spell|w=40}}''' || style="text-align:center;" | 2+ || style="text-align:center;" | 1 || Extends the range of a spell by 50% | ||
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| '''{{SAI|Metamagic: Quickened Spell|Quickened Spell|w=40}}''' || style="text-align:center;" | 3+ || style="text-align:center;" | 3 || Spells that take an {{action|action}} take a {{action|bonus}} instead. | | '''{{SAI|Metamagic: Quickened Spell|Quickened Spell|w=40}}''' || style="text-align:center;" | 3+ || style="text-align:center;" | 3 || Spells that take an {{action|action}} take a {{action|bonus}} instead. | ||
|- | |- | ||
| '''{{SAI|Metamagic: Subtle Spell|Subtle Spell|w=40}}''' || style="text-align:center;" | 3+ || style="text-align:center;" | 1 || | | '''{{SAI|Metamagic: Subtle Spell|Subtle Spell|w=40}}''' || style="text-align:center;" | 3+ || style="text-align:center;" | 1 || You can cast spells while {{Cond|Silenced}}. | ||
|} | |} | ||
{{SorcererNavbox}} | {{SorcererNavbox}} |
Revision as of 13:57, 12 October 2023
Metamagic is a Sorcerer Class Feature that allows the user to add additional effects to magic spells in exchange for Sorcery Points.
Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 4 and 10.
Metamagic types
Metamagic | Level | Sorcery Points | Grants |
---|---|---|---|
2+ | 1 | Allies automatically succeed Saving Throws against spells that require them. | |
2+ | 1 | Extends the range of a spell by 50% | |
2+ | 1 | Double the duration of Conditions, summons, and surfaces caused by spells. | |
2+ | 1 per Spell Slot level (Cantrips are 1) | Spells that only target 1 creature can target an additional creature. | |
3+ | 3 | Targets of spells that require Saving Throws have Disadvantage on their first Saving Throw. | |
3+ | 3 | Spells that take an Action take a Bonus action instead. | |
3+ | 1 | You can cast spells while . |