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Battle Master: Difference between revisions
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*[[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Dice: 4''' Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]]. | *[[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Dice: 4''' Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]]. | ||
*'''Manoeuver save DC''' = | *'''Manoeuver save DC''' = 10 + your Strength or Dexterity modifier, whichever is higher. | ||
==== Battle Manoeuvers ==== | ==== Battle Manoeuvers ==== |
Revision as of 13:51, 2 October 2023
Template:Up to date
Battle Masters are paragons of tactical superiority, combining combat manoeuvres and experience in the field to dominate every fight.
Battle Masters are paragons of tactical superiority, combining combat manoeuvres and experience in the field to dominate every fight.
Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
Subclass Features
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.
Level 3
- Superiority Dice: 4 Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a Short or Long Rest.
- Manoeuver save DC = 10 + your Strength or Dexterity modifier, whichever is higher.
Battle Manoeuvers
- (Choose 3): Manoeuvers are powerful attacks that use superiority dice:
Manoeuvers | Description | Grants |
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Commander's Strike | Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn. |
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Disarming Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. |
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Distracting Strike | Distract your target, giving your allies Advantage on their next Attack Roll against the target. |
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Evasive Footwork | You can evade attacks by imposing Disadvantage on melee attacks against you for a round. |
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Feinting Attack | Use both your action and bonus action on a turn to attack a target with Advantage and deal an addition 1d8 damage. |
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Goading Attack | Deal an additional 1d8 and attempt to goad the target attacking you. Target receives Disadvantage on attacking any other creature. |
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Manoeuvring Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. |
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Menacing Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target. |
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Precision Attack | Spend a Superiority Die and add its result to an Attack Roll. |
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Pushing Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m. |
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Rally | Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve. |
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Riposte | When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage. |
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Sweeping Attack | Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. |
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Trip Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone. The target must be Large or smaller. |
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Level 7
- Choose 2 additional Manoeuvers.
- Gain +1 Superiority Die
Level 10
- Choose 2 additional Manoeuvers.
- The size of your Superiority Die increases to 1d10.
Items that Improve Manoeuvers
- (Act 3)