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Wild Magic: Spike Growth: Difference between revisions
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HiddenDragon (talk | contribs) (Fixed wild magic sorcerer link) |
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Spike Growth''' is a | | summary = '''Wild Magic: Spike Growth''' is a {{SAI|Wild Magic (passive feature)|Wild Magic}} effect of the {{Class|Wild Magic Sorcerer}}. This effect shapes the ground nearby into spikes that are Difficult Terrain, and deal Piercing damage if a creature walks over them. Similarly to {{SAI|Spike Growth}} | ||
| description = Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves. | | description = Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves. | ||
| image = Wild Magic Turn Magic.webp | | image = Wild Magic Turn Magic.webp | ||
Line 12: | Line 12: | ||
| area duration = 3 | | area duration = 3 | ||
| area condition = Difficult Terrain | | area condition = Difficult Terrain | ||
| class learns at level 1 = Wild Magic | | class learns at level 1 = Wild Magic Sorcerer | ||
| notes = | | notes = | ||
}} | }} | ||
{{SorcererNavbox}} | {{SorcererNavbox}} |
Revision as of 08:52, 24 November 2023
Wild Magic: Spike Growth is a . This effect shapes the ground nearby into spikes that are Difficult Terrain, and deal Piercing damage if a creature walks over them. Similarly to
effect of theDescription
Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes 2d4Piercing for every 1.5 m / 5 ft it moves.
Properties
- Details:
- Creates Area: Spikes
Area: Spikes
Spikes
Duration: 3 turns
AoE: 4 m / 13 ft (Radius)
- Type: Surface
Condition: Spike Growth
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer