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Favoured Enemy: Difference between revisions
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! style="text-align: top;" | Grants | ! style="text-align: top;" | Grants | ||
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| {{ | | '''{{SAI|Bounty Hunter|w=40}}''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with {{SAI|Ensnaring Strike (Ranged)|Ensnaring Strike}} (either ranged or melee) have {{Disadvantage}} on their [[Saving Throw]]. || | ||
* [[Investigation]] Proficiency | * [[Investigation]] Proficiency | ||
|- | |- | ||
| {{ | |'''{{SAI|Keeper of the Veil|w=40}}''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. || | ||
* [[Arcana]] Proficiency | * [[Arcana]] Proficiency | ||
* {{SAI|Protection from Evil and Good}} {{Icon|Concentration Icon.png|12px}} | * {{SAI|Protection from Evil and Good}} {{Icon|Concentration Icon.png|12px}} | ||
** {{Recharge|Long Rest}} | ** {{Recharge|Long Rest}} | ||
|- | |- | ||
| {{ | | '''{{SAI|Mage Breaker|w=40}}''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the {{SAI|True Strike}}, which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. || | ||
* [[Arcana]] Proficiency | * [[Arcana]] Proficiency | ||
* Cantrip: {{SAI|True Strike}} {{Icon|Concentration Icon.png|12px}} | * Cantrip: {{SAI|True Strike}} {{Icon|Concentration Icon.png|12px}} | ||
|- | |- | ||
| {{ | | '''{{SAI|Ranger Knight|w=40}}''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. || | ||
* {{HeavyArmour}} Proficiency | * {{HeavyArmour}} Proficiency | ||
* [[History]] Proficiency | * [[History]] Proficiency | ||
|- | |- | ||
| {{ | | '''{{SAI|Sanctified Stalker|w=40}}''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. || | ||
* [[Religion]] Proficiency | * [[Religion]] Proficiency | ||
* Cantrip: {{SAI|Sacred Flame}} | * Cantrip: {{SAI|Sacred Flame}} | ||
|}<noinclude> | |}<noinclude> | ||
{{ | {{RangerNavbox}} | ||
</noinclude> | </noinclude> |
Revision as of 03:06, 30 September 2023
Template:Up to date Rangers have significant experience studying, tracking, hunting, and even talking to a certain type of enemies. They choose a Favoured Enemy several times when leveling up that give them proficiency in certain skills along with other enhancements.
Favoured Enemies
The following section can be transcluded into other pages with {{:Favoured Enemy}}
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Archetypes | Description | Grants |
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Gain Proficiency in Investigation. Creatures you hit with (either ranged or melee) have Disadvantage on their Saving Throw. |
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You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. | ||
You have a history of battling spellcasters. Gain Proficiency with Arcana and the , which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. |
| |
You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
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You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
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