Ad placeholder
Cure Wounds: Difference between revisions
Jump to navigation
Jump to search
(Linked "Spellcasting Modifier" to appropriate section) |
m (cats) |
||
Line 1: | Line 1: | ||
'''Cure Wounds''' is a [[Spell#1st Level Spells|Level 1]] Evocation Spell. This spell allows spellcasters to heal allies with divine magic through touch. | |||
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Evocation Spells]] | |||
[[File:Cure Wounds Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox | [[File:Cure Wounds Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox |
Revision as of 06:51, 31 January 2023
Cure Wounds is a Level 1 Evocation Spell. This spell allows spellcasters to heal allies with divine magic through touch.
Description
A creature you touch regains 1d8 + Spellcasting Modifier hit points
.
This spell has no effect on undead or constructs.
Properties
File:Actions Icons.png Action + File:Spell Icon.png Level 1 Spell Slot
Available to level 1 Bard, Cleric, Druid and level 2 Paladin, Ranger.
- Heal:
1d8 + Spellcasting Modifier File:Healing Icon 3.png Hit Points
- Range:
2m / 5ft
At Higher Levels
When the spell is cast at 2nd Level or higher, heal a target an extra 1d8 hit points
for each spell slots level above 1st.