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Doom Axe: Difference between revisions
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(Updated the page. It is Legacy Content.) |
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* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevents it from regaining [[Hit Points]]. [[Undead]] creatures also get {{Disadvantage}} on {{Attack Roll}}s. | * '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevents it from regaining [[Hit Points]]. [[Undead]] creatures also get {{Disadvantage}} on {{Attack Roll}}s. | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
*This item does not currently exist in the game. It | *This item does not currently exist in the game. It was possibly substituted for the [[Doom Hammer]]. | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 22:28, 29 September 2023
![]() | This article is about gameplay elements – such as characters, quests or mechanics – that have been removed from the game and are no longer available. |
Doom Axe is an uncommon Greataxe that afflicts targets with condition on each successful hit.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Bringer of that which it is.
Properties
- Damage
1d12 (1~12) + Strength modifier
Slashing
- Details
Rarity: Uncommon
Enchantment: None
Two-Handed
Dippable
Melee: 1.5 m / 5 ft
Weight: 3.15 kg / 6.3 lb
Price: 65 gp
Special
The holder of this item gains:
- Edge of Terror: Each strike fills the target with a chilling dread that prevents it from regaining Hit Points. Undead creatures also get
Disadvantage on
Attack rolls.
Weapon actions
If you have proficiency, equip in main hand to gain:
Cleave (
)
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Lacerate (
)
Slash at your target's vital points to make it .
Where to find
- *This item does not currently exist in the game. It was possibly substituted for the Doom Hammer.
Conditions
Duration: 2 turns
- Can not regain
hit points.
- If Undead, has
Disadvantage on
Attack rolls.