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Mezzka Goblin Devout in the Goblin Camp in Act One. He is guarding the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two, alongside his fellow novices. He can share details about the raid on Waukeen's Rest and how any prisoners from the inn were taken off to Moonrise Towers.
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{{CharacterInfo|name=Devout Wasp|STR=11|level=2|race=Goblin|type=Humanoid|HP=14|AC=14|size=Small|weight=35kg|proficiency=2|initiative=0|DEX=11|CON=10|INT=10|WIS=14|CHA=8|faction=[[Cult of the Absolute]]|location=[[Goblin Camp]]|exp=15|passive={{ | {{CharacterInfo|name=Devout Wasp|STR=11|level=2|race=Goblin|type=Humanoid|HP=14|AC=14|size=Small|weight=35kg|proficiency=2|initiative=0|DEX=11|CON=10|INT=10|WIS=14|CHA=8|faction=[[Cult of the Absolute]]|location=[[Goblin Camp]]|exp=15|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}|speed=9m / 30ft}}'''Mezzka''' [[Goblin]] [[Goblin Devout|Devout]] in the [[Goblin Camp]] in [[Act One]]. He is guarding the path leading to [[Rosymorn Monastery Trail]], the overland route to the [[Shadow-Cursed Lands]] and [[Act Two]], alongside his fellow novices. He can share details about the raid on [[Waukeen's Rest]] and how any prisoners from the inn were taken off to [[Moonrise Towers]].{{Q|... an' the gnoll gnawed 'er arm clean off. So much for the Flamin' Fist, eh?|Wasp sharing his story about the latest raid.}} | ||
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== Conditions== | == Conditions== |
Revision as of 22:54, 1 November 2023
Devout Wasp | |||||||
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Stats | |||||||
Level 2 | |||||||
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Race | Goblin | ||||||
Type | Humanoid | ||||||
HP | 14 | ||||||
AC | 14 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | 0 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Goblin Camp | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 15 | ||||||
“ | ... an' the gnoll gnawed 'er arm clean off. So much for the Flamin' Fist, eh? |
„ |
— Wasp sharing his story about the latest raid. |
Conditions
- Just drunk enough for everyone to notice. Strength increased by 2, Disadvantage on Charisma and Dexterity checks.
Attacks and Abilities
Main Hand Attack - Crude Mace
Attack roll: +2 1d6 (1~6) Bludgeoning
Sacred Flame
Engulf a target in a flame-like radiance.
DC 12 Dexterity saving throw to avoid damage. 1d8 (1~8) Radiant
Range: 9 m / 60 ft
Bless
Casts the Bless spell
Range: 9 m / 30 ft
- Give the Bless condition to up to three targets.