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Conjure Minor Elemental: Difference between revisions
(Changed "Ice Mephit Stats" in Mud Mephit infobox to "Mud Mephit Stats") |
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{{SpellPage | {{SpellPage | ||
| name = Conjure Minor Elemental | | name = Conjure Minor Elemental | ||
| image = | | image = Conjure Minor Elemental.webp | ||
| level = 4 | | level = 4 | ||
| school = Conjuration | | school = Conjuration | ||
Line 9: | Line 9: | ||
| summary = Conjure 2 Mud Mephits, 2 Ice Mephites, or an Azer to fight for you. | | summary = Conjure 2 Mud Mephits, 2 Ice Mephites, or an Azer to fight for you. | ||
| description = Conjure a minor elemental to fight alongside you. | | description = Conjure a minor elemental to fight alongside you. | ||
* {{SAI|Conjure Minor Elemental: Azer|w=40}} | |||
* {{SAI|Conjure Minor Elemental: Ice Mephits|w=40}} | |||
* {{SAI|Conjure Minor Elemental: Mud Mephits|w=40}} | |||
| action type = action | | action type = action | ||
| range = ranged | | range = ranged | ||
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | ||
| notes = * {{Class|Circle of the Land}}s who choose the Arctic or Forest Land at level 7 learn this spell automatically. | | notes = * {{Class|Circle of the Land}}s who choose the Arctic or Forest Land at level 7 learn this spell automatically. | ||
| variants = Conjure Minor Elemental: Azer, Conjure Minor Elemental: Ice Mephits, Conjure Minor Elemental: Mud Mephits | |||
| video = Conjure Minor Elemental Visuals.mp4 | | video = Conjure Minor Elemental Visuals.mp4 | ||
}} | }} |
Revision as of 06:03, 11 October 2023
Conjure Minor Elemental is a level 4 conjuration spell. Conjure 2 Mud Mephits, 2 Ice Mephites, or an Azer to fight for you.
Description
Conjure a minor elemental to fight alongside you.
Properties
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Variants
How to learn
Notes
- s who choose the Arctic or Forest Land at level 7 learn this spell automatically.
Visuals
List Of Conjurable Elementals
Azer
Conjure an Azer from the Plane of Fire. It deals both Bludgeoning and Fire damage with its warhammer, and can Overheat.
The Conjured Azer has an Armour Class of 20, and 39 Hit Points
.
Strength | Dexterity | Constitution |
---|---|---|
17 | 12 | 15 |
Intelligence | Wisdom | Charisma |
12 | 13 | 10 |
Abilities: Searing Smite and Permanently Armed
Ice Mephits
Conjure two ice mephits from the Elemental Chaos. They can Hurl and Exhale ice, and Explode when they die.
The Conjured Ice Mephits have an Armour Class of 11, and 21 Hit Points
each.
Strength | Dexterity | Constitution |
---|---|---|
7 | 13 | 12 |
Intelligence | Wisdom | Charisma |
9 | 11 | 12 |
Type | |
---|---|
Bludgeoning
|
Vulnerable |
Fire
|
Vulnerable |
Poison
|
Resistant |
Cold
|
Immune |
Abilities: Chromatic Orb: Cold, Ice Breath and Death Burst: Cold
Mud Mephits
Conjure two mud mephits from the Elemental Chaos. They can Breathe Mud and Explode when they die.
The Conjured Mud Mephits have an Armour Class of 11, and 18 Hit Points
each.
Strength | Dexterity | Constitution |
---|---|---|
8 | 12 | 12 |
Intelligence | Wisdom | Charisma |
9 | 11 | 7 |
Type | |
---|---|
Poison
|
Immune |
Abilities: File:Burrow Earth Myrmidon Icon 64px.png Mud Breath, File:Burrow Earth Myrmidon Icon 64px.png Mud Fling and Death Burst: Force