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| summary = '''Pounce''' is a {{SAI|Wild Shape: Panther}} Action. Panthers use this ability to leap onto enemies, dealing Piercing damage and possibly knocking them Prone. | | summary = '''Pounce''' is a {{SAI|Wild Shape: Panther}} Action. Panthers use this ability to leap onto enemies, dealing Piercing damage and possibly knocking them Prone. | ||
| description = Leap at a target to deal {{DamageText|2d8 + 1d6 + 2|Piercing}} damage and potentially knock it [[Prone (Condition)|Prone]]. | | description = Leap at a target to deal {{DamageText|2d8 + 1d6 + 2|Piercing}} damage and potentially knock it [[Prone (Condition)|Prone]]. | ||
| image = | | image = Generic Damage.webp | ||
| cost = action | | cost = action | ||
| damage = amount:2d8 + 2, type:Bludgeoning | | damage = amount:2d8 + 2, type:Bludgeoning |
Revision as of 22:56, 7 October 2023
Template:Up to date
Pounce is a
Action. Panthers use this ability to leap onto enemies, dealing Piercing damage and possibly knocking them Prone.Description
Leap at a target to deal 2d8 + 1d6 + 2Piercing damage and potentially knock it Prone.
Properties
- Cost:
- Action
- Damage:
- 2d8 + 2 (4~18) Bludgeoning
- + 1d6 (1~6) Bludgeoning
- Details:
- Attack roll
- Range: 18 m / 60 ft
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
(Information not yet added.)