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Healing Incense Aura: Difference between revisions
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| aoe m = 9 | | aoe m = 9 | ||
| aoe ft = 30 | | aoe ft = 30 | ||
| recharge = Long Rest | | recharge = Long Rest | ||
| condition = Healing Incense Aura | | condition = Healing Incense Aura |
Revision as of 10:13, 22 September 2023
Template:Up to date
Create Healing Incense Aura is a class action only found as a special action on the Devotee's Mace. It allows you to heal allies constantly for 10 turns
Description
Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn
Properties
- Cost:
- Bonus action
- Damage:
- 1d4 (1~4) hit points
- Details:
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Recharge: Long rest
Condition: Healing Incense Aura
Duration: 10 turns
- Applies to affected entity and allies within Range: 10 m / 30 ft, regaining 1d4hit points per turn.
Condition: Healing Incense
- Affected entity regains 1d4hit points at the start of the spellcaster's turn, as long as they remain within 10 m / 33 ft of them.
How to learn
(Information not yet added.)