Ad placeholder

Banishing Smite (Melee): Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 6: Line 6:
| ritual =  
| ritual =  
| classes =  
| classes =  
| class learns at level 10 = {{Icon|Bard Icon Small.webp|25|link=Bard}} [[Bard]] via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 2 =  
| class learns at level 2 =  
| races =  
| races =  
| race learns at level 1 =  
| race learns at level 1 =  
| race learns at level 2 =  
| race learns at level 2 =  
| summary = This spells allows spellcasters to imbue their weapon with power, dealing force damage and possibly [[Banished (Condition)|Banishing]] the target.
| summary = This spells allows spellcasters to imbue their weapon with power, dealing force damage and possibly {{Cond|Banished|Banishing}} the target.
| description = Possibly [[Banished (Condition)|Banish]] your target to another plane of existence.
| description = Possibly {{Cond|Banished|Banish}} your target to another plane of existence.


{{SmallIcon|Prerequisite Icon.png}}Targets with 50 [[Hit Points]] or more can't be Banished.
{{Prereq|Targets with 50 [[Hit Points]] or more can't be Banished.}}
| action type = both
| action type = both
| attack roll =  
| attack roll =  
Line 59: Line 59:
| higher levels =  
| higher levels =  
| variants = Banishing Smite (Melee), Banishing Smite (Ranged)
| variants = Banishing Smite (Melee), Banishing Smite (Ranged)
| notes = * This spell can only be learned by {{Icon|Bard Icon Small.webp|25|link=Bard}} [[Bard]]s via [[ Magical Secrets ]] at level 10, as Paladins do not get access to level 5 spells until level 17 in D&D 5e.
| notes = * This spell can only be learned by {{Class|Bard}}s via [[Magical Secrets]] at level 10, as Paladins do not get access to level 5 spells until level 17 in D&D 5e.
*The spell is used similar to [[Divine Smite]] where you select it before a weapon attack, then if you miss the attack the spell slot is not expended. Unlike [[Divine Smite]] there is no reaction in the UI for it. If the target is reduced to 1-49 [[Hit Points]] it is then [[Banished (Condition)|Banished]] for 2 turns.
*The spell is used similar to {{SAI|Divine Smite}} where you select it before a weapon attack, then if you miss the attack the spell slot is not expended. Unlike {{SAI|Divine Smite}} there is no reaction in the UI for it. If the target is reduced to 1-49 [[Hit Points]] it is then {{Cond|Banished}} for 2 turns.
*There is no save allowed for any aspect of this spell.
*There is no save allowed for any aspect of this spell.
*If the weapon attack roll is a critical, then it does {{DamageInfo|10d10|Force}} damage.
*If the weapon attack roll is a critical, then it does {{DamageInfo|10d10|Force}} damage.

Revision as of 08:47, 11 October 2023

Banishing Smite Melee.webp

Banishing Smite (Melee) is a level 5 abjuration spell. This spells allows spellcasters to imbue their weapon with power, dealing force damage and possibly Banishing Banishing the target.

Description

Possibly Banish Banish your target to another plane of existence.

Targets with 50 Hit Points or more can't be Banished.

Properties

Damage
Normal weapon damage
+
D10 Force.png 5d10 (5~50) Damage TypesForce
Details
 Range: Normal weapon range
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Variants

Condition: Banished

Banished Banished

Duration: 2 turns

How to learn

Classes:

Notes

  • This spell can only be learned by Bard Bards via Magical Secrets at level 10, as Paladins do not get access to level 5 spells until level 17 in D&D 5e.
  • The spell is used similar to Divine Smite Divine Smite where you select it before a weapon attack, then if you miss the attack the spell slot is not expended. Unlike Divine Smite Divine Smite there is no reaction in the UI for it. If the target is reduced to 1-49 Hit Points it is then Banished Banished for 2 turns.
  • There is no save allowed for any aspect of this spell.
  • If the weapon attack roll is a critical, then it does
    D10 Force.png 10d10 (10~100) Damage TypesForce
    damage.
  • Can be upranked, but there is no additional benefit for doing so.